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Merge pull request BehaviorTree#193 from aayn/patch-1
Fix typo in documentation
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docs/SequenceNode.md

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# Sequences
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A __Sequence__ ticks all it's children as long as
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A __Sequence__ ticks all its children as long as
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they return SUCCESS. If any child returns FAILURE, the sequence is aborted.
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Currently the framework provides three kinds of nodes:

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