Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Commit 1e91d1a

Browse files
author
Davide Faconti
committed
[DOCS]: minor update
1 parent d117199 commit 1e91d1a

File tree

3 files changed

+4
-4
lines changed

3 files changed

+4
-4
lines changed

docs/DecoratorNode.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ Otherwise, it returns always FAILURE.
2626

2727
## RepeatNode
2828

29-
Tick the child up to N times, where N is passed as a [NodeParameter](NodeParameters.md),
29+
Tick the child up to N times, where N is passed as a [NodeParameter](tutorial_B_node_parameters.md),
3030
as long as the child returns SUCCESS.
3131

3232
Interrupt the loop if the child returns FAILURE and, in that case, return FAILURE too.
@@ -35,7 +35,7 @@ If the child returns RUNNING, this node returns RUNNING too.
3535

3636
## RetryNode
3737

38-
Tick the child up to N times, where N is passed as a [NodeParameter](NodeParameters.md),
38+
Tick the child up to N times, where N is passed as a [NodeParameter](tutorial_B_node_parameters.md),
3939
as long as the child returns FAILURE.
4040

4141
Interrupt the loop if the child returns SUCCESS and, in that case, return SUCCESS too.

docs/index.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ use the concept of
3131
[Component Base Software Engineering](https://en.wikipedia.org/wiki/Component-based_software_engineering).
3232

3333
Any existing middleware for robotics took this approach either informally or formally,
34-
being [ROS](www.ros.org), [YARP](www.yarp.it) and
34+
being [ROS](http://www.ros.org), [YARP](http://www.yarp.it) and
3535
[SmartSoft](http://www.servicerobotik-ulm.de) some notable examples.
3636

3737
A "good" software architecture should have the following characteristics:

docs/tutorial_A_create_trees.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ the former for the sake of completeness.
1010

1111
## How to create your own ActionNodes
1212

13-
You can find the source code here: [dummy_nodes.h](../sample_nodes/dummy_nodes.h)
13+
You can find the source code here: **sample_nodes/dummy_nodes.h**.
1414

1515
The default (and recommended) way to create a TreeNode is by inheritance.
1616

0 commit comments

Comments
 (0)