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bug fix
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src/action_node.cpp

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@@ -94,6 +94,8 @@ void AsyncActionNode::waitForTick()
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NodeStatus AsyncActionNode::executeTick()
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{
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just_constructed_ = false;
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//send signal to other thread.
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// The other thread is in charge for changing the status
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if (status() == NodeStatus::IDLE)

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