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Description
I keep seeing questions/requests about supporting other platforms, so here is all the information I can currently give.
Note
"Officially" means releasing it on the official stores for those platforms.
Supported
- Wii U
- Wii
- Gamecube
- Switch
- PC (Linux, macOS 10.15+, Windows XP+, BSD, etc.)
- 3DS
- DS/DSi
- Vita
- WASM (Web)
- PS4
- PSP
- webOS
- OpenGL
Waiting to Merge
None
In Progress
- Android (@PwLDev is working on this in a separate repo)
- PS3 (@Fancy2209 is working on this! PS3 Port #469)
- Xbox 360 (@PwLDev is working on this! [WIP] Xbox 360 Port #530)
- Original Xbox (@MikeDev101 is working on this! [WIP] Original Xbox support #540)
Planned
- Libretro core
Potentially
- N64
- PS2
- iOS - Sideloaded
- Dreamcast
- PS5 (Homebrew)
- PalmOS
- Playdate (Definitely possible, but performance is a concern)
- SEGA Saturn
- macOS Versions Older than 10.13
- TI-NSpire
- GP32
- Symbian
- Dingoo (Native)
- Minecraft Server (Using Minestom and JNI) (takes a lot of effort)
Costs Money
- iOS - Officially
Unlikely
- Nokia N-Gage (Supposedly also has really outdated toolchains)
- Palm/HP webOS (Little to no info about toolchains and SDL support)
- Xbox One/X/S via UWP (would not be made by an organization member due to the fact none of us use Windows)
Needs NDA
- Switch (2) - Officially
- Xbox One/X/S - Officially
- PS4 - Officially
- PS5 - Officially
Not Planned
- Standalone kernel (this would require pretty much rewriting the entire engine to use C and not require a standard library)
- TI 84+ CE or older
- GBA or older
- PS1
- Anything older than Windows XP
- BlackBerry 10 Native (Developing and running new apps is pretty much impossible now due to BB signing servers being permanently shut down)
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