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Commits on Dec 16, 2015
fix #5012
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Merge pull request #236 from rlcevg/ai_sensors
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remove TODO comment; add asserts
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fix #5011
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[AI] Add search-comments
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addendum 632921ec011 (split forceTessellate; should only apply to its respective pass)
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s/map/unordered_map
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Commits on Dec 15, 2015
fix/implement shadow-culling for terrain
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fix features becoming invisible during refraction passes
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add missing default switch case
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fix/implement shadow-culling for units and features
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Commits on Dec 14, 2015
more WIP
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culling WIP commit + fix minor reflection-pass glitches
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split shadow V/P matrices into culling and drawing forms
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Commits on Dec 13, 2015
nlc
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make *Water call Camera::Update with the right args
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Commits on Dec 12, 2015
partial addendum to 8c751da30f
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[AI] Reveal sensor maps
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convert ShadowHandler to CAMTYPE_SHADOW
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move more code from Game to WorldDrawer
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Fix clang build
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repair /shadows 0
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Squash reorder warning
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Move StringConvertibleOptionalValue from Util.h
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Commits on Dec 11, 2015
dos2unix shaders/*
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Merge pull request #235 from springjools/patch-1
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add field "enabled" to list of known widgets
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(merge)
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do not store parentName in 3DModelPiece (it has a parent pointer); 3DModel nlc
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unused vars--
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Commits on Dec 10, 2015
fix shadows now that Scale works as it should
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ShadowHandler: save a glOrtho call
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fix Matrix::Scale so it actually works like glScale (WTF)
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fix "duplicate in/out/inout qualifier" in "/water 4" shader
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default enable shaders for opensource drivers
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