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@english5040 english5040 commented Oct 25, 2025

  • Returns destroyed cards in .destroyed
  • uses a table for arguments
  • skip_destroy_animation is refactored out
  • rename skip_anim arg. to pinch_anim, this makes more sense as we are using a specific animation
  • args.delay inserts a delay between destroy animation and calc. Vanilla Hanged Man uses 0.3. In the general case, this makes the result look a lot better
  • args.no_run allows the user to use the logic of this function however they want (see Immolate for use case)

Additional Info:

  • I didn't modify api's or I've made a PR to the wiki repo.
  • I didn't modify api's or I've updated lsp definitions.
  • I didn't make new lovely files or all new lovely files have appropriate priority.

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