Overhaul SMODS.destroy_cards() #1038
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.destroyedskip_animarg. topinch_anim, this makes more sense as we are using a specific animationargs.delayinserts a delay between destroy animation and calc. Vanilla Hanged Man uses 0.3. In the general case, this makes the result look a lot betterargs.no_runallows the user to use the logic of this function however they want (see Immolate for use case)Additional Info: