Tekisasu Engine is a feature-rich, multi-platform, open-source game engine capable of running 2D+3D projects on Windows, macOS, BSD and Linux.
This project (except for the Tekisasu logo assets which are the exclusive property of Tekisasu) are licensed under the Expat/MIT license, except where otherwise indicated.
Tekisasu maintains full builds and toolchains for every video game we work on. This ensures that we are not tied to the whims of a closed source commercial thirdparty offering or open source bad actors.
Tekisasu Engine is purpose built to facilitate and support development of our video games, but we share all of our modifications in base anyone would like to cherrypick them for their own uses.
Project is largely frozen on development tools while the game Poncho Poncho Land resumes development. Quality of life patches and bugfixes may be periodically released.
- tekisasu
- tekisasu-nir-static
- tekisasu-angle-static
- tekisasu-mono-builds
- tekisasu-cpp
- tekisasu-docs
- build-containers
- tekisasu-build-scripts
- osxcross
- cctools-port
- buildroot
- pbzx
Tekisasu Engine is primarily developed for video games being developed by Tekisasu. We do NOT envision Tekisasu Engine to be a community project. While we will make the releases available to the public, it is not meant for public use.
Warning: Projects created in Tekisasu Engine cannot be opened in Godot/Blazium/Redot, nor vice versa.
If you're looking for an excellent game development community, be sure to check out the new Blazium engine community and/or the legacy Godot community.

