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Adds a uniform buffer to the compute SpriteBatch
example to showcase how to use uniform buffers
together with storage buffers.

Adds a uniform buffer to the compute SpriteBatch
example to showcase how to use uniform buffers
together with storage buffers.

Signed-off-by: Mirko Covizzi <[email protected]>
@MirkoCovizzi
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MirkoCovizzi commented Dec 24, 2024

This example, together with other ones, is a good test scenario for determining that SDL_Shadercross is working as expected. From HLSL to MSL there are no issues, but from GLSL to MSL the buffer indices are incorrect, which is addressed here libsdl-org/SDL_shadercross#77

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