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The WorldNoise Background is just a gimmick with shader generated data, not meant for production. If you don't want to hand sculpt, then generate your own noise and stick it into your regions. Then you can sculpt and modify it in the editor or in game. See the codegenerated demo.

easy to work with road-placing and terrain modifying

Both are doable. Look at the Godot Road Generator.

Or should I use other plugins, or fork this plugin and modify it, or even reinvent a wheel on my own?

I won't tell you what you should do for your project. But Terrain3D is the best Godot terrain system. Modifying it will add unnecessary maintenance, and making your own is the worse option unless your needs…

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Answer selected by TokisanGames
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