Describe the bug
On GLTF export, lightmap UVs are scaled down 75%, towards the top left of the UV space
Expected behavior
Lightmap UVs should fill the UV space, matching up with their corresponding lightmap textures
Relevant log output or exception with stacktrace
What game does this happen in
Deadlock
Reference file in a Source 2 game
vpk:X:\SteamLibrary\steamapps\common\Deadlock\game\citadel\maps\dl_hideout.vpk:maps/dl_hideout.vmap_c
What version of VRF are you using?
14.1.4820 26a7d3c on Microsoft Windows 10.0.19045 (X64) (GPU: NVIDIA GeForce RTX 3060/PCIe/SSE2, Driver: 4.6.0 NVIDIA 580.88)
Have you tried the latest dev build?
Yes