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missing textures when decompiling to vmap #999

@DeSerT04

Description

@DeSerT04

Describe the bug

when i decompile a map and then the skybox are missing and missing texture.. and I have to redo some blocks as they were before, for example they were func_brush before or func_water and so on.. now when you use source2 they become just a block.. no func or similar as they were before

and some maps have "ERROR" texture like the "ERROR" logo

i saw that it give the map randoms numbers like "black_vmat_g_tcolor_20638b28" or "cr_miscwood2b_color_tga_5999149f" so if i remove that file so the only files left is "cr_miscwood2b_color".. its working... but some texture are messed up after decompile so we cant save them...

Expected behavior

texture missing when decompile map

Relevant log output or exception with stacktrace

there will be no errors in decompile

What game does this happen in

cs2

Reference file in a Source 2 game

https://steamcommunity.com/sharedfiles/filedetails/?id=3469261695

the sky box and the colors room..

What version of VRF are you using?

15.0.4937 46e04a2 on Microsoft Windows 10.0.26100 (X64) (GPU: NVIDIA GeForce RTX 5060/PCIe/SSE2, Driver: 4.6.0 NVIDIA 581.29)

Have you tried the latest dev build?

No

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