Vulcano File Format (.vmsh)
====
Description
----
[][1]
[**Blender**][1] based 3D data exporter
Requirements
----
* [**Blender 2.80**][1]
[1]: https://www.blender.org
How to Develop with Blender
----
In order for Blender to be able to find the add-on:
1. Create a base directory e.g. *"BlenderScripts"*.
2. In ***Blender > User Preferences > File > Scripts*** set the path to point to the base directory that contains the scripts, e.g. *"X:\Blender"*.
3. Create a directory ["addons"][2].
4. If the addon is structured as a Python package in a subdirectory:
* *On Windows:* Create a *directory junction* with [`mklink /j `][3].
* *On Linux:* Create a *symlink* to the Python package folder.
5. It may be necessary to enable the add-on in ***Blender -> User Preferences > Add-ons***.
6. *Optional:* Create a `*.blend` file in Blender as a workspace file to use the built-in Text Editor and link the corresponding Python source files from the add-on Python package.
[2]: https://docs.blender.org/manual/en/dev/preferences/file.html#scripts-path
[3]: https://ss64.com/nt/mklink.html
Files
----
* MakeSymlink.bat - Creates the required symbolic link on Windows
Notes
----
If a `*.blend` file is used as *a workspace file* and in case the Python files are edited with an external editor they need to be reloaded from inside of Blender with ***Text > Reload (Ctrl - R)*** every time. Otherwise the externally edited file might be overwritten by a different version of the file linked to *the* `*.blend` *workspace file*.
Blender Tips
----
* Press `F3` to open access the command search dialog in the viewport.
* Search for a command and right click on the command to add it to the quick menu.
* Press `Q` to open the *Quick Favorites* dialog.
* Add the following commands to *Quick Favorites*:
* ***Blender > System > Reload Scripts***
* ***File > Export > Vulcano (\*.vmsh)***