Vulcano File Format (.vmsh) ==== Description ---- [][1] [**Blender**][1] based 3D data exporter Requirements ---- * [**Blender 2.80**][1] [1]: https://www.blender.org How to Develop with Blender ---- In order for Blender to be able to find the add-on: 1. Create a base directory e.g. *"BlenderScripts"*. 2. In ***Blender > User Preferences > File > Scripts*** set the path to point to the base directory that contains the scripts, e.g. *"X:\Blender"*. 3. Create a directory ["addons"][2]. 4. If the addon is structured as a Python package in a subdirectory: * *On Windows:* Create a *directory junction* with [`mklink /j `][3]. * *On Linux:* Create a *symlink* to the Python package folder. 5. It may be necessary to enable the add-on in ***Blender -> User Preferences > Add-ons***. 6. *Optional:* Create a `*.blend` file in Blender as a workspace file to use the built-in Text Editor and link the corresponding Python source files from the add-on Python package. [2]: https://docs.blender.org/manual/en/dev/preferences/file.html#scripts-path [3]: https://ss64.com/nt/mklink.html Files ---- * MakeSymlink.bat - Creates the required symbolic link on Windows Notes ---- If a `*.blend` file is used as *a workspace file* and in case the Python files are edited with an external editor they need to be reloaded from inside of Blender with ***Text > Reload (Ctrl - R)*** every time. Otherwise the externally edited file might be overwritten by a different version of the file linked to *the* `*.blend` *workspace file*. Blender Tips ---- * Press `F3` to open access the command search dialog in the viewport. * Search for a command and right click on the command to add it to the quick menu. * Press `Q` to open the *Quick Favorites* dialog. * Add the following commands to *Quick Favorites*: * ***Blender > System > Reload Scripts*** * ***File > Export > Vulcano (\*.vmsh)***