Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Commit ce97fd9

Browse files
committed
fixed lists
1 parent 36db0b1 commit ce97fd9

File tree

1 file changed

+39
-39
lines changed

1 file changed

+39
-39
lines changed

Week1/MAKEME.md

Lines changed: 39 additions & 39 deletions
Original file line numberDiff line numberDiff line change
@@ -43,19 +43,19 @@ Write commands to do following:
4343
```
4444
console.log('I'm awesome');
4545
```
46-
2.1 Copy the code in your `.js` file and run it. You will see that you will get a SyntaxError. Find a solution for this error, Hint read the error message carefully, it also gives an indication of where the problem is.
46+
2.1 Copy the code in your `.js` file and run it. You will see that you will get a SyntaxError. Find a solution for this error, Hint read the error message carefully, it also gives an indication of where the problem is.
4747

4848
3. Declare a variable `x` and initialize it with an integer.
49-
3.1 First, _declare_ your variable `x`.
50-
3.2 Add a console.log statement that explains that explains in words what _you think_the value of `x` is, like in this example:
49+
3.1 First, _declare_ your variable `x`.
50+
3.2 Add a console.log statement that explains that explains in words what _you think_the value of `x` is, like in this example:
5151
```js
5252
// TODO -> here you initialize your variable
5353
console.log('the value of my variable x will be: whateverYouThinkItWillLog');
5454
```
55-
3.3 Add a console.log statement that logs the value of `x`
56-
3.4 Now _initialize_ your variable `x` with an integer
57-
3.5 Now add a console.log statement that explains what _you think_ the value of `x` is.
58-
3.6 Add a console.log statement that logs the value of `x`.
55+
3.3 Add a console.log statement that logs the value of `x`
56+
3.4 Now _initialize_ your variable `x` with an integer
57+
3.5 Now add a console.log statement that explains what _you think_ the value of `x` is.
58+
3.6 Add a console.log statement that logs the value of `x`.
5959
Steps to be taken:
6060

6161
```js
@@ -68,11 +68,11 @@ console.log('I'm awesome');
6868
```
6969

7070
4. Declare a variable `y` and assign a string to it.
71-
4.1 Write a console.log statement in which you explain in words what _you think_ the value of the string is
72-
4.2 Now console.log the variable `y`.
73-
4.3 Now assign a new string to the variable `y`
74-
4.4 Just like you did before write a console.log statement that explains in words what you think will be logged to the console.
75-
4.5 Now console.log `y` again.
71+
4.1 Write a console.log statement in which you explain in words what _you think_ the value of the string is
72+
4.2 Now console.log the variable `y`.
73+
4.3 Now assign a new string to the variable `y`
74+
4.4 Just like you did before write a console.log statement that explains in words what you think will be logged to the console.
75+
4.5 Now console.log `y` again.
7676
```js
7777
// TODO -> here you declare AND assign your string
7878
console.log('the value of my string will be: whateverYouThinkItWillLog');
@@ -83,39 +83,39 @@ console.log('I'm awesome');
8383
```
8484

8585
5. How do you round the number 7.25, to the nearest integer?
86-
5.1 Declare a variable `z` and assign the number 7.25 to it.
87-
5.2 Console.log `z`.
88-
5.3 Declare another variable `a` that has the value of z but rounded to the nearest integer.
89-
5.4 Console.log `a`
90-
5.5 So now we have `z` and `a` find a way to compare the two values and store the highest of the two in a new variable.
91-
5.6 Console.log the highest value.
86+
5.1 Declare a variable `z` and assign the number 7.25 to it.
87+
5.2 Console.log `z`.
88+
5.3 Declare another variable `a` that has the value of z but rounded to the nearest integer.
89+
5.4 Console.log `a`
90+
5.5 So now we have `z` and `a` find a way to compare the two values and store the highest of the two in a new variable.
91+
5.6 Console.log the highest value.
9292

9393
6. Arrays!
94-
6.1 Declare an empty array (you can decide on how to call it yourself, but read on a bit here and see if you can find a good name that exactly describes what this variable will hold).
95-
6.2 Write a console.log statement that explains in words what you think the value of the array is.
96-
6.3 Console.log your array.
97-
6.4 Create an array that has your favorite animals inside
98-
6.5 Log your array
99-
6.6 Add a statement that adds Daan's favorite animal (baby pig) to the existing array
100-
6.7 Log your new array!
94+
6.1 Declare an empty array (you can decide on how to call it yourself, but read on a bit here and see if you can find a good name that exactly describes what this variable will hold).
95+
6.2 Write a console.log statement that explains in words what you think the value of the array is.
96+
6.3 Console.log your array.
97+
6.4 Create an array that has your favorite animals inside
98+
6.5 Log your array
99+
6.6 Add a statement that adds Daan's favorite animal (baby pig) to the existing array
100+
6.7 Log your new array!
101101

102102
7. More strings
103-
7.1 Let's consider the following string: `let myString = "this,is,a,test"`.
104-
7.2 Add the string to your file and console.log it.
105-
7.3 Find a way to get the length of `myString`.
106-
7.4 Console.log the length of `myString`.
103+
7.1 Let's consider the following string: `let myString = "this,is,a,test"`.
104+
7.2 Add the string to your file and console.log it.
105+
7.3 Find a way to get the length of `myString`.
106+
7.4 Console.log the length of `myString`.
107107

108108
8. Write a program that checks the types of two variables and prints out `SAME TYPE` if they are the same type.
109-
8.1 First declare at least four variables and assign them different data types.
110-
8.2 For each variable write a `console.log` statement that logs the value
109+
8.1 First declare at least four variables and assign them different data types.
110+
8.2 For each variable write a `console.log` statement that logs the value
111111
```js
112112
let foo = 3;
113113
console.log('The value of my variable foo is: ' + foo);
114114
```
115-
8.3 Now write a console.log statement wherein you first explain in words what you think the _type_ of your variables is.
116-
8.4 Now use `typeof` to log the actual _type_ of your variables.
117-
8.5 Now compare the types of your different variables with one another.
118-
8.6 Make sure to also show a message when the variables you are comparing are not the same type.
115+
8.3 Now write a console.log statement wherein you first explain in words what you think the _type_ of your variables is.
116+
8.4 Now use `typeof` to log the actual _type_ of your variables.
117+
8.5 Now compare the types of your different variables with one another.
118+
8.6 Make sure to also show a message when the variables you are comparing are not the same type.
119119
For example:
120120
```js
121121
let x = 9;
@@ -128,12 +128,12 @@ console.log('I'm awesome');
128128
```
129129

130130
9. If `x` equals 7, and the only other statement is `x = x % 3`, what would be the new value of `x`?
131-
9.1 Add at least 3 `console.log` statements in which you show that you understand what `%` does.
131+
9.1 Add at least 3 `console.log` statements in which you show that you understand what `%` does.
132132

133133
10. Write a program to answer the following questions:
134-
10.1 Can you store multiple types in an array? Numbers and strings?
135-
10.2 Can you compare infinities? (Not in Eyad's world) - does 6/0 === 10/0? How can you test this?
136-
10.3 Add console.log statements to the above program's in which you show that you understand the concepts (just like you've done in the above assignments).
134+
10.1 Can you store multiple types in an array? Numbers and strings?
135+
10.2 Can you compare infinities? (Not in Eyad's world) - does 6/0 === 10/0? How can you test this?
136+
10.3 Add console.log statements to the above program's in which you show that you understand the concepts (just like you've done in the above assignments).
137137

138138
### Step 3: **Some freeCodeCamp challenges (10 hours):**
139139

0 commit comments

Comments
 (0)