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| 1 | +import { |
| 2 | + ChangeDetectionStrategy, |
| 3 | + Component, |
| 4 | + CUSTOM_ELEMENTS_SCHEMA, |
| 5 | + effect, |
| 6 | + inject, |
| 7 | + signal, |
| 8 | + viewChild, |
| 9 | +} from '@angular/core'; |
| 10 | +import { RigidBody } from '@dimforge/rapier3d-compat'; |
| 11 | +import { injectStore, NgtArgs } from 'angular-three'; |
| 12 | +import { |
| 13 | + beforePhysicsStep, |
| 14 | + filterContactPair, |
| 15 | + NgtrCuboidCollider, |
| 16 | + NgtrPhysics, |
| 17 | + NgtrRigidBody, |
| 18 | +} from 'angular-three-rapier'; |
| 19 | +import * as THREE from 'three'; |
| 20 | +import { ResetOrbitControls } from '../reset-orbit-controls'; |
| 21 | + |
| 22 | +@Component({ |
| 23 | + selector: 'app-one-way-platform', |
| 24 | + template: ` |
| 25 | + <ngt-group> |
| 26 | + <!-- Ball --> |
| 27 | + <ngt-object3D |
| 28 | + #ballRigidBody="rigidBody" |
| 29 | + rigidBody |
| 30 | + [options]="{ colliders: 'ball' }" |
| 31 | + [position]="[0, -5, 0]" |
| 32 | + > |
| 33 | + <ngt-mesh castShadow receiveShadow> |
| 34 | + <ngt-sphere-geometry /> |
| 35 | + <ngt-mesh-physical-material color="red" /> |
| 36 | + </ngt-mesh> |
| 37 | + </ngt-object3D> |
| 38 | +
|
| 39 | + <!-- Platform visual --> |
| 40 | + <ngt-mesh> |
| 41 | + <ngt-box-geometry *args="[10, 0.1, 10]" /> |
| 42 | + <ngt-mesh-standard-material |
| 43 | + [color]="filteringEnabled() ? 'orange' : 'grey'" |
| 44 | + [opacity]="0.5" |
| 45 | + [transparent]="true" |
| 46 | + /> |
| 47 | + </ngt-mesh> |
| 48 | +
|
| 49 | + <!-- Platform collider --> |
| 50 | + <ngt-object3D #platformRigidBody="rigidBody" rigidBody="fixed"> |
| 51 | + <ngt-object3D [cuboidCollider]="[10, 0.1, 10]" /> |
| 52 | + </ngt-object3D> |
| 53 | + </ngt-group> |
| 54 | + `, |
| 55 | + imports: [NgtrRigidBody, NgtrCuboidCollider, NgtArgs], |
| 56 | + changeDetection: ChangeDetectionStrategy.OnPush, |
| 57 | + schemas: [CUSTOM_ELEMENTS_SCHEMA], |
| 58 | + hostDirectives: [ResetOrbitControls], |
| 59 | + host: { '(document:click)': 'onDocumentClick()' }, |
| 60 | +}) |
| 61 | +export default class OneWayPlatform { |
| 62 | + filteringEnabled = signal(true); |
| 63 | + |
| 64 | + private ballRigidBodyRef = viewChild.required<NgtrRigidBody>('ballRigidBody'); |
| 65 | + private platformRigidBodyRef = viewChild.required<NgtrRigidBody>('platformRigidBody'); |
| 66 | + private platformColliderRef = viewChild.required(NgtrCuboidCollider); |
| 67 | + |
| 68 | + private physics = inject(NgtrPhysics); |
| 69 | + private store = injectStore(); |
| 70 | + |
| 71 | + // Cache for storing body states before physics step |
| 72 | + private bodyStateCache = new Map<number, { position: THREE.Vector3; velocity: THREE.Vector3 }>(); |
| 73 | + |
| 74 | + constructor() { |
| 75 | + // Setup camera |
| 76 | + effect(() => { |
| 77 | + const camera = this.store.camera(); |
| 78 | + camera.position.set(0, 10, 20); |
| 79 | + camera.lookAt(0, 0, 0); |
| 80 | + camera.updateProjectionMatrix(); |
| 81 | + }); |
| 82 | + |
| 83 | + // Update collider activeHooks based on filteringEnabled |
| 84 | + effect(() => { |
| 85 | + const rapier = this.physics.rapier(); |
| 86 | + if (!rapier) return; |
| 87 | + |
| 88 | + const collider = this.platformColliderRef().collider(); |
| 89 | + if (!collider) return; |
| 90 | + |
| 91 | + collider.setActiveHooks(this.filteringEnabled() ? rapier.ActiveHooks.FILTER_CONTACT_PAIRS : 0); |
| 92 | + }); |
| 93 | + |
| 94 | + // Cache body states BEFORE the physics step |
| 95 | + beforePhysicsStep(() => { |
| 96 | + const platformRigidBody = this.platformRigidBodyRef().rigidBody(); |
| 97 | + const ballRigidBody = this.ballRigidBodyRef().rigidBody(); |
| 98 | + |
| 99 | + if (!platformRigidBody || !ballRigidBody) return; |
| 100 | + |
| 101 | + this.cacheBodyState(platformRigidBody); |
| 102 | + this.cacheBodyState(ballRigidBody); |
| 103 | + }); |
| 104 | + |
| 105 | + // Filter contact pairs for one-way platform behavior |
| 106 | + filterContactPair((_c1, _c2, b1, b2) => { |
| 107 | + const rapier = this.physics.rapier(); |
| 108 | + if (!rapier) return null; |
| 109 | + |
| 110 | + // If filtering is disabled, let default collision behavior happen |
| 111 | + if (!this.filteringEnabled()) return null; |
| 112 | + |
| 113 | + const state1 = this.bodyStateCache.get(b1); |
| 114 | + const state2 = this.bodyStateCache.get(b2); |
| 115 | + |
| 116 | + if (!state1 || !state2) return null; |
| 117 | + |
| 118 | + const platformHandle = this.platformRigidBodyRef().rigidBody()?.handle; |
| 119 | + const ballHandle = this.ballRigidBodyRef().rigidBody()?.handle; |
| 120 | + |
| 121 | + // Determine which is platform and which is ball |
| 122 | + let platformState: { position: THREE.Vector3; velocity: THREE.Vector3 } | undefined; |
| 123 | + let ballState: { position: THREE.Vector3; velocity: THREE.Vector3 } | undefined; |
| 124 | + |
| 125 | + if (platformHandle === b1 && ballHandle === b2) { |
| 126 | + platformState = state1; |
| 127 | + ballState = state2; |
| 128 | + } else if (platformHandle === b2 && ballHandle === b1) { |
| 129 | + platformState = state2; |
| 130 | + ballState = state1; |
| 131 | + } else { |
| 132 | + return null; // Not our platform/ball pair |
| 133 | + } |
| 134 | + |
| 135 | + // Allow collision only if the ball is moving downwards and above the platform |
| 136 | + if (ballState.velocity.y < 0 && ballState.position.y > platformState.position.y) { |
| 137 | + return rapier.SolverFlags.COMPUTE_IMPULSE; // Process the collision |
| 138 | + } |
| 139 | + |
| 140 | + return rapier.SolverFlags.EMPTY; // Ignore the collision (pass through) |
| 141 | + }); |
| 142 | + } |
| 143 | + |
| 144 | + protected onDocumentClick() { |
| 145 | + const ballRigidBody = this.ballRigidBodyRef().rigidBody(); |
| 146 | + if (!ballRigidBody) return; |
| 147 | + ballRigidBody.applyImpulse(new THREE.Vector3(0, 50, 0), true); |
| 148 | + } |
| 149 | + |
| 150 | + private cacheBodyState(rigidBody: RigidBody) { |
| 151 | + const handle = rigidBody.handle; |
| 152 | + const pos = rigidBody.translation(); |
| 153 | + const vel = rigidBody.linvel(); |
| 154 | + |
| 155 | + let state = this.bodyStateCache.get(handle); |
| 156 | + if (!state) { |
| 157 | + state = { |
| 158 | + position: new THREE.Vector3(), |
| 159 | + velocity: new THREE.Vector3(), |
| 160 | + }; |
| 161 | + this.bodyStateCache.set(handle, state); |
| 162 | + } |
| 163 | + |
| 164 | + state.position.set(pos.x, pos.y, pos.z); |
| 165 | + state.velocity.set(vel.x, vel.y, vel.z); |
| 166 | + } |
| 167 | +} |
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