@@ -5474,7 +5474,12 @@ <h3>Player Ship</h3>
5474
5474
< dt > Warp factor (bit 1.7, byte)</ dt >
5475
5475
< dt > Energy reserves (bit 1.8, float)</ dt >
5476
5476
< dt > Shields up/down (bit 2.1, boolean, 2 bytes)</ dt >
5477
- < dt > Unknown (was ship number before v2.3.0) (bit 2.2, int)</ dt >
5477
+ < dt > Unknown (bit 2.2, int)</ dt >
5478
+ < dd >
5479
+ < p >
5480
+ Was ship number before v2.3.0.
5481
+ </ p >
5482
+ </ dd >
5478
5483
< dt > Ship type? (bit 2.3, int)</ dt >
5479
5484
< dt > X coordinate (bit 2.4, float)</ dt >
5480
5485
< dd >
@@ -5666,12 +5671,11 @@ <h3>Player Ship</h3>
5666
5671
-1 for visible, other values observed).
5667
5672
</ p >
5668
5673
</ dd >
5669
- < dt > Ship index? (bit 5.8, byte, new as of v2.3.0)</ dt >
5674
+ < dt > Ship index (bit 5.8, byte, new as of v2.3.0)</ dt >
5670
5675
< dd >
5671
5676
< p >
5672
- Note that it's zero-based instead of one-based
5673
- (0=Artemis, etc.), although < code > 0xff</ code > has also been
5674
- observed. Research ongoing.
5677
+ The index of the player ship (0=Artemis, etc.). If this ship is a single-seater,
5678
+ this value is < code > 0xff</ code > .
5675
5679
</ p >
5676
5680
</ dd >
5677
5681
< dt > Capital ship object ID (bit 6.1, int, new as of v2.3.0)</ dt >
0 commit comments