diff --git a/manual/en/scenegraph.html b/manual/en/scenegraph.html index 24ef94c11187c4..72ab47a76a2d85 100644 --- a/manual/en/scenegraph.html +++ b/manual/en/scenegraph.html @@ -91,7 +91,7 @@

Scene Graph

represents light that emanates from a single point.

{
   const color = 0xFFFFFF;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/manual/examples/scenegraph-sun-earth-moon-axes-grids.html b/manual/examples/scenegraph-sun-earth-moon-axes-grids.html
index d4519a74bbe504..bdcfb5efe630f4 100644
--- a/manual/examples/scenegraph-sun-earth-moon-axes-grids.html
+++ b/manual/examples/scenegraph-sun-earth-moon-axes-grids.html
@@ -79,7 +79,7 @@
 	{
 
 		const color = 0xFFFFFF;
-		const intensity = 3;
+		const intensity = 500;
 		const light = new THREE.PointLight( color, intensity );
 		scene.add( light );
 
diff --git a/manual/fr/scenegraph.html b/manual/fr/scenegraph.html
index 874dc91ab51884..3f169c54201ebb 100644
--- a/manual/fr/scenegraph.html
+++ b/manual/fr/scenegraph.html
@@ -89,7 +89,7 @@ 

Graphe de scène

représente la lumière qui émane d'un point unique.

{
   const color = 0xFFFFFF;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/manual/ja/scenegraph.html b/manual/ja/scenegraph.html
index bee219a454e68d..e5ca1faedc0a56 100644
--- a/manual/ja/scenegraph.html
+++ b/manual/ja/scenegraph.html
@@ -80,7 +80,7 @@ 

のシーングラフ

一点から発せられる明かりというのが、とりあえずの簡単な説明です。

{
   const color = 0xFFFFFF;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/manual/ko/scenegraph.html b/manual/ko/scenegraph.html
index b02943d247e15f..6551684e7be40d 100644
--- a/manual/ko/scenegraph.html
+++ b/manual/ko/scenegraph.html
@@ -89,7 +89,7 @@ 

씬 그래프(Scene graph)

정도로 알아둡시다.

{
   const color = 0xFFFFFF;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/manual/ru/scenegraph.html b/manual/ru/scenegraph.html
index 25e43442801576..4941572c1db71c 100644
--- a/manual/ru/scenegraph.html
+++ b/manual/ru/scenegraph.html
@@ -89,7 +89,7 @@ 

Граф сцены

представляет собой точечный источник света.

{
   const color = 0xFFFFFF;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/manual/zh/scenegraph.html b/manual/zh/scenegraph.html
index 92df55a1b03e51..fb4acdec9c5f05 100644
--- a/manual/zh/scenegraph.html
+++ b/manual/zh/scenegraph.html
@@ -66,7 +66,7 @@ 

场景图

我们也在场景的中心放置了一个点光源(point light)。稍后我们会介绍更多关于点光源的细节,但现在简单地说,点光源代表从一个点向各个方向发射的光源。

{
   const color = 0xffffff;
-  const intensity = 3;
+  const intensity = 500;
   const light = new THREE.PointLight(color, intensity);
   scene.add(light);
 }
diff --git a/src/renderers/webgl/WebGLPrograms.js b/src/renderers/webgl/WebGLPrograms.js
index 4fb67fa91c5a02..7cfb95d8dad636 100644
--- a/src/renderers/webgl/WebGLPrograms.js
+++ b/src/renderers/webgl/WebGLPrograms.js
@@ -515,6 +515,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
 			_programLayers.enable( 20 );
 		if ( parameters.batchingColor )
 			_programLayers.enable( 21 );
+		if ( parameters.gradientMap )
+			_programLayers.enable( 22 );
 
 		array.push( _programLayers.mask );
 		_programLayers.disableAll();