From e3b3b7d0b1c501c297e42e2bffdad15faf465e9e Mon Sep 17 00:00:00 2001 From: Michael Herzog Date: Mon, 23 Jun 2025 21:52:39 +0200 Subject: [PATCH] Update webgpu_compute_water.html Clean up. --- examples/webgpu_compute_water.html | 6 ------ 1 file changed, 6 deletions(-) diff --git a/examples/webgpu_compute_water.html b/examples/webgpu_compute_water.html index 6a5b4a8ebf7935..f14e5b799ff4f2 100644 --- a/examples/webgpu_compute_water.html +++ b/examples/webgpu_compute_water.html @@ -266,8 +266,6 @@ waterMesh.rotation.x = - Math.PI * 0.5; waterMesh.matrixAutoUpdate = false; waterMesh.updateMatrix(); - waterMesh.receiveShadow = true; - waterMesh.castShadow = true; scene.add( waterMesh ); @@ -277,8 +275,6 @@ borderGeom.rotateY( Math.PI * 0.25 ); poolBorder = new THREE.Mesh( borderGeom, new THREE.MeshStandardMaterial( { color: 0x908877, roughness: 0.2 } ) ); scene.add( poolBorder ); - poolBorder.receiveShadow = true; - poolBorder.castShadow = true; // THREE.Mesh just for mouse raycasting const geometryRay = new THREE.PlaneGeometry( BOUNDS, BOUNDS, 1, 1 ); @@ -407,8 +403,6 @@ scene.environmentIntensity = 1.25; duckModel = model.scene.children[ 0 ]; - duckModel.receiveShadow = true; - duckModel.castShadow = true; duckModel.material.positionNode = Fn( () => { const instancePosition = duckInstanceDataStorage.element( instanceIndex ).get( 'position' );