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README.md

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@@ -16,3 +16,7 @@ Currently this library is early in development, so far this is what has been don
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For the most basic example all you need is a flex container with planes setup for your particles to collide with, and then an emitter to emit fluid particles!
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I would highly recommend downloading the official NvFlex demo app and choosing the solver parameters based off of scenes from there (also check their manual, it is very helpful).
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## Screenshots:
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![rainbow pond](https://github.com/coolcatcoder/FlexSharpUnity/blob/main/Images(github)/pond_scene_rainbow.png)

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