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funControlWASD.java
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115 lines (101 loc) · 3.49 KB
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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package fun_v01;
import java.awt.event.KeyEvent;
/**
*
* @author Marvin Gonzalez, Kevin Gutierrez, Néstor Villalobos
*/
public class funControlWASD extends funControl{
//******************************CONSTRUCTOR******************************//
//***********************************************************************//
//***********************************************************************//
/**
* El constructor de funControlWASD
* @param jugador El jugador que va a controlar
*/
public funControlWASD(funSprite jugador) {
super(jugador);
}
//*****************************OTROS MÈTODOS*****************************//
//***********************************************************************//
//***********************************************************************//
@Override
public void keyTyped(KeyEvent ke) {
}
@Override
public void keyPressed(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_W: setKeyW(true); break;
case KeyEvent.VK_A: setKeyA(true); break;
case KeyEvent.VK_S: setKeyS(true); break;
case KeyEvent.VK_D: setKeyD(true); break;
case KeyEvent.VK_SPACE: setKeyEspacio(true); break;
case KeyEvent.VK_ENTER: setKeyEnter(true); break;
case KeyEvent.VK_ALT: setKeyAlt(true); break;
case KeyEvent.VK_SHIFT: setKeyShift(true); break;
case KeyEvent.VK_ESCAPE: setKeyESC(true); break;
}
actualizar();
}
@Override
public void keyReleased(KeyEvent ke) {
switch (ke.getKeyCode()) {
case KeyEvent.VK_W: setKeyW(false); break;
case KeyEvent.VK_A: setKeyA(false); break;
case KeyEvent.VK_S: setKeyS(false); break;
case KeyEvent.VK_D: setKeyD(false); break;
case KeyEvent.VK_SPACE: setKeyEspacio(false); break;
case KeyEvent.VK_ENTER: setKeyEnter(false); break;
case KeyEvent.VK_ALT: setKeyAlt(false); break;
case KeyEvent.VK_SHIFT: setKeyShift(false); break;
case KeyEvent.VK_ESCAPE: setKeyESC(false); break;
}
actualizar();
}
@Override
public boolean moverDerecha() {
if(isKeyD()) {
if(isKeyShift()) getJugador().setVelocidadX(30);
else getJugador().setVelocidadX(10);
getJugador().setFacing(funFacing.DERECHA);
return true;
}
return false;
}
@Override
public boolean moverIzquierda() {
if(isKeyA()) {
if(isKeyShift()) getJugador().setVelocidadX(-30);
else getJugador().setVelocidadX(-10);
getJugador().setFacing(funFacing.IZQUIERDA);
return true;
}
return false;
}
@Override
public boolean moverAbajo() {
if(isKeyS()) {
return true;
}
return false;
}
@Override
public boolean moverArriba() {
if(isKeyW() && getJugador().getEstaTocando() == funColisiones.PISO) {
getJugador().setPosY(getJugador().getPosY() - 2);
getJugador().setVelocidadY(50);
return true;
}
return false;
}
@Override
public boolean moverSaltar() {
if(isKeyEspacio()) {
return true;
}
return false;
}
}