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Add files for pr_2_3_cmake_rendering_platform (#10247)
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β€Žlibnd4j/buildnativeoperations.shβ€Ž

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include(SelectiveRenderingCore)
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# Wrapper for the original setup_selective_rendering function
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function(setup_selective_rendering)
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message(STATUS "πŸ”„ SelectiveRendering.cmake: Calling unified core system")
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# Call the unified system
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setup_selective_rendering_unified_safe()
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# Map results to legacy variables that existing code expects
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if(DEFINED UNIFIED_COMBINATIONS_2)
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set(COMBINATIONS_2 "${UNIFIED_COMBINATIONS_2}" PARENT_SCOPE)
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endif()
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if(DEFINED UNIFIED_COMBINATIONS_3)
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set(COMBINATIONS_3 "${UNIFIED_COMBINATIONS_3}" PARENT_SCOPE)
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endif()
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if(DEFINED UNIFIED_ACTIVE_TYPES)
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set(ACTIVE_TYPES "${UNIFIED_ACTIVE_TYPES}" PARENT_SCOPE)
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endif()
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message(STATUS "βœ… SelectiveRendering.cmake: Setup complete via unified core")
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endfunction()
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# Legacy wrapper functions for other entry points
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function(track_combination_states active_types combinations_3)
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# This function is now handled internally by the core system
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message(STATUS "πŸ”„ track_combination_states: Handled by unified core")
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endfunction()
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function(generate_selective_rendering_header)
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# This function is now handled internally by the core system
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message(STATUS "πŸ”„ generate_selective_rendering_header: Handled by unified core")
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endfunction()
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function(generate_selective_wrapper_header)
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# This function is now handled internally by the core system
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message(STATUS "πŸ”„ generate_selective_wrapper_header: Handled by unified core")
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endfunction()

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