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bugSomething isn't workingSomething isn't working
Description
Summary
Maximize the window, go full screen, try go back, it's stuck.
But if you quickly switch to normal before going full screen, it works; try change bug
to false
.
Also, the value of window state is wrong sometimes, it doesn't always follow the actual state of the window.
Steps to reproduce
For desktop, version 2.16.0
using System.Drawing;
using Silk.NET.Input;
using Silk.NET.OpenGL;
using Silk.NET.Windowing;
// ReSharper disable AccessToDisposedClosure
namespace Silk_Test;
internal static class Program
{
private static void Main(string[] args)
{
var bug = true; // try change this
using var window = Window.Create(WindowOptions.Default);
// ReSharper disable once RedundantAssignment
IInputContext input = null!;
GL gl = null!;
window.Load += () =>
{
gl = window.CreateOpenGL();
input = window.CreateInput();
input.Keyboards[0].KeyDown += OnKeyDown;
};
void OnKeyDown(IKeyboard keyboard, Key key, int code)
{
if (keyboard.IsKeyPressed(Key.AltLeft) && keyboard.IsKeyPressed(Key.Enter))
{
if (bug)
{
switch (window.WindowState)
{
case WindowState.Normal:
window.WindowState = WindowState.Fullscreen;
break;
case WindowState.Minimized:
break;
case WindowState.Maximized:
window.WindowState = WindowState.Fullscreen;
break;
case WindowState.Fullscreen:
window.WindowState = WindowState.Normal;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
else
{
switch (window.WindowState)
{
case WindowState.Normal:
window.WindowState = WindowState.Fullscreen;
break;
case WindowState.Minimized:
break;
case WindowState.Maximized:
window.WindowState = WindowState.Normal;
window.WindowState = WindowState.Fullscreen;
break;
case WindowState.Fullscreen:
window.WindowState = WindowState.Normal;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
if (keyboard.IsKeyPressed(Key.Escape))
window.Close();
}
window.Render += d =>
{
var color = window.WindowState switch
{
WindowState.Normal => Color.Red,
WindowState.Minimized => Color.Green,
WindowState.Maximized => Color.Blue,
WindowState.Fullscreen => Color.White,
_ => throw new ArgumentOutOfRangeException()
};
gl.ClearColor(color);
gl.Clear(ClearBufferMask.ColorBufferBit);
};
window.Run();
}
}
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bugSomething isn't workingSomething isn't working