Using Wulfcode involves creating a Note Object - a string of semitone-increment note pitches from 0-f (in hex - the letters a-f correspond to 10-16) - with a given speed multiplier and transposition command, then running that in sync with an incoming MIDI clock. This usually comes from a DAW in ‘play’ mode, which is also accepting incoming MIDI from Wulfcode so it can play those notes from its own softsynths or sampler devices. Creating a Note Object also involves specifying a channel, so if I have e.g. an Ableton Live set with a synth or a sampler on channels 1 to 10, I can target a Note Object at channel 3 by typing and evaluating the following:
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