Are you a driver author? Please see the for driver authors section for required changes.
Are you a font author? Please see the for font authors section for required changes.
As a general user of embedded-graphics, please read on.
- Table of contents
- Pixel colors
- General drawing operations
- Coordinates, sizing and positioning
- Text
- Primitives and their styling
- Images
- For driver authors
- For font authors
The u8, u16 or u32 primitive types can no longer directly be used as pixel colors, because these don't allow the exact color format to be specified at the type level. This could lead to errors when colors were used in different places without being converted explicitly (e.g. when displaying a grayscale image on a color display).
Instead, multiple color types for commonly used color formats have been added. These pixel types distinguish their underlying storage from their color representation using the Raw* types. The table below lists the new colors and accompanying storage types.
| Type name | Storage type | Underlying storage |
|---|---|---|
BinaryColor |
RawU1 |
u8 |
Gray2 |
RawU2 |
u8 |
Gray4 |
RawU4 |
u8 |
Gray8 |
RawU8 |
u8 |
Rgb555 |
RawU16 |
u16 |
Rgb565 |
RawU16 |
u16 |
Bgr555 |
RawU16 |
u16 |
Bgr565 |
RawU16 |
u16 |
Rgb888 |
RawU24 |
u32 |
Bgr888 |
RawU24 |
u32 |
Additional color types can be created for targets where no suitable builtin color type exists.
Creating various colors now works like this:
use embedded_graphics::{
pixelcolor::{BinaryColor, Rgb565, Rgb888},
prelude::*,
};
// Binary color (off/on)
let on = BinaryColor::On;
// Red with a small amount of green creates a deep orange color
let rust = Rgb565::new(0x1f, 0x07, 0x00);
// Use a color constant provided by the RGB color types
let magenta = Rgb888::MAGENTA;Pixels can also be converted to their underlying storage by calling .into_storage():
use embedded_graphics::{
pixelcolor::Rgb565,
prelude::*,
};
let raw_value: u16 = Rgb565::MAGENTA.into_storage();Predefined color constants have been added to all grayscale and RGB colors.
Usage:
use embedded_graphics::{prelude::*, pixelcolor::{Gray8, Rgb565}};
let white = Gray8::WHITE;
let cyan = Rgb565::CYAN;These are provided by the GrayColor trait impl.
BLACKWHITE
These are provided by the RgbColor trait impl.
BLACKWHITEREDGREENBLUECYANMAGENTAYELLOW
0.5 also includes the Rgb565 color type. Previously creating a new Rgb565 required a tuple of 3 values. This is now replaced by the Rgb565::new method:
// Create an orange color
- let color: Rgb565 = (0x1f, 0x07, 0x00).into();
+ let color = Rgb565::new(0x1f, 0x07, 0x00);Drawing operations are "reversed" in 0.6.0. Instead of calling display.draw(thing), call thing.draw(&mut display):
- let rect = Rectangle::new(Coord::new(50, 20), Coord::new(60, 35))
- .stroke(Some(5u8))
- .stroke_width(3)
- .fill(Some(10u8));
-
- display.draw(rect);
+ let style = PrimitiveStyleBuilder::new()
+ .stroke_color(Rgb565::RED)
+ .stroke_width(3)
+ .fill_color(Rgb565::GREEN)
+ .build();
+
+ Rectangle::new(Point::new(50, 20), Point::new(60, 35))
+ .into_styled(style)
+ .draw(&mut display)?;Chaining now looks like this:
Circle::new(Point::new(64, 64), 64)
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1))
.into_iter()
.chain(
&Line::new(Point::new(64, 64), Point::new(0, 64))
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1)),
)
.chain(
&Line::new(Point::new(64, 64), Point::new(80, 80))
.into_styled(PrimitiveStyle::with_stroke(BinaryColor::On, 1)),
)
.chain(
&Text::new("Hello World!", Point::new(5, 50))
.into_styled(TextStyle::new(Font6x8, BinaryColor::On)),
)
.draw(&mut display);Drawing operations are now fallible, with .draw() calls returning a Result. This allows for error handling if an error occurs during a drawing operation. The error type of this Result is dependent on the associated Error type as defined by the display driver's DrawTarget impl.
The Coord and UnsignedCoord have been replaced with Point and Size respectively. Both items are no longer tuple structs, but structs with the named fields x and y for Point and width and height for Size. Points can store negative coordinates, whereas Sizes must be positive as each dimension is stored as a u32.
It is important to note that the Pixel type now uses Point for it's coordinate component. In 0.5, UnsignedCoord was used. This change now allows Pixels to represent negative coordinates, however drivers must check that pixels to be drawn to the display are non-negative.
The icoord and ucoord macros have been removed. Instead, use Point::new(x, y) and Size::new(x, y) respectively.
Point::zero() and Size::zero() were also added to get zero-filled coordinates.
- let c = Coord::new(-10, 20);
+ let c = Point::new(-10, 20);
- println!("X: {}, Y: {}", c.0, c.1);
+ println!("X: {}, Y: {}", c.x, c.y);
- let p = UnsignedCoord::new(5, 15);
+ let p = Size::new(5, 15);
- println!("X: {}, Y: {}", p.0, p.1);
+ println!("X: {}, Y: {}", p.width, p.height);Text is now drawn with the Text struct. A TextStyle must be provided which selects which font and color to draw the text with. The stroke_color property from 0.5 is renamed to text_color. Likewise, fill_color is renamed to background_color.
- use embedded_graphics::{
- prelude::*,
- fonts::Font6x8,
- };
-
- display.draw(
- Font6x8::render_str("Hello Rust!")
- .translate(Coord::new(20, 30))
- .fill(Some(1u8))
- .stroke(Some(0u8)),
- );
+ use embedded_graphics::{
+ fonts::{Font6x8, Text},
+ pixelcolor::BinaryColor,
+ prelude::*,
+ style::TextStyleBuilder,
+ };
+
+ // Create a new text style
+ let style = TextStyleBuilder::new(Font6x8)
+ .text_color(BinaryColor::On)
+ .background_color(BinaryColor::Off)
+ .build();
+
+ // Create a text at position (20, 30) and draw it using style defined above
+ Text::new("Hello Rust!", Point::new(20, 30))
+ .into_styled(style)
+ .draw(&mut display)?;-
A new
Textstruct is introduced. Instead ofYourFont::render_str("text"), useText::new("text", Point::zero()). -
Text must be given a
TextStylefor it to be drawn on a display. Create a style with either:TextStyleBuilderorTextStyle::new(font, text_color)to create a basic style in a more concise way.
Styles are applied to the text object by calling
.into_styled(style)as shown above. -
The chosen font is now part of the
TextStyleBuildercreation process. Set it withTextStyleBuilder::new(<your font here>).
Macro usage has also changed:
- use embedded_graphics::{prelude::*, text_6x8};
-
- display.draw(
- text_6x8!(
- "Hello Rust!",
- stroke = Some(1u8.into()),
- fill = Some(0u8.into())
- )
- .translate(Coord::new(20, 30))
- );
+ use embedded_graphics::{egtext, text_style, fonts::Font6x8, pixelcolor::BinaryColor, prelude::*};
+
+ egtext!(
+ text = "Hello Rust!",
+ top_left = (20, 30),
+ style = text_style!(
+ font = Font6x8,
+ text_color = BinaryColor::On,
+ background_color = BinaryColor::Off,
+ )
+ )
+ .draw(&mut display)?;-
All built in
text_*!()macros are removed and replaced with theegtext!()macro. -
The
text_style!()macro can be used to create more complex text styles. For simple styles,TextStyle::new(font, text_color)can be used instead:egtext!( text = "Hello Rust!", top_left = (20, 30), style = TextStyle::new(Font6x8, BinaryColor::On) ) .draw(&mut display)?;
Multiline text is now supported:
- use embedded_graphics::{prelude::*, text_6x8};
-
- display.draw(
- text_6x8!(
- "Hello,",
- stroke = Some(1u8.into()),
- fill = Some(0u8.into())
- )
- .translate(Coord::new(0, 8))
- );
- display.draw(
- text_6x8!(
- "World!",
- stroke = Some(1u8.into()),
- fill = Some(0u8.into())
- )
- .translate(Coord::new(0, 8))
- );
+ use embedded_graphics::{egtext, text_style, fonts::Font6x8, pixelcolor::BinaryColor, prelude::*};
+
+ egtext!(
+ text = "Hello,\nworld!",
+ top_left = (0, 0),
+ style = text_style!(
+ font = Font6x8,
+ text_color = BinaryColor::On,
+ background_color = BinaryColor::Off,
+ )
+ )
+ .draw(&mut display)?;Note: The Triangle primitive was added in 0.4.8. If you were using 3 separate lines, this primitive is suggested instead.
Primitive styles now default to a stroke width of 0 instead of 1. If nothing is drawn to the display, it may be that stroke_width is set to 0.
To style a primitive, a PrimitiveStyle must be used. To create simple styles, the PrimitiveStyle::with_stroke() and PrimitiveStyle::with_fill() methods can be used. For a more flexible way of creating styles, use PrimitiveStyleBuilder:
use embedded_graphics::{
pixelcolor::{BinaryColor, Rgb565},
prelude::*,
style::{PrimitiveStyle, PrimitiveStyleBuilder},
};
// Simple style with only a 1px stroke
let style = PrimitiveStyle::with_stroke(BinaryColor::On, 1);
// Create a more complex style using the builder
let style: PrimitiveStyle<Rgb565> = PrimitiveStyleBuilder::new()
.stroke_color(Rgb565::RED)
.stroke_width(3)
.fill_color(Rgb565::GREEN)
.build();The ImageBMP and ImageTGA built-in image types are removed in favour of using the new graphics features of the tinybmp and tinytga crates. These must be wrapped in the Image struct for use with embedded-graphics.
First, change the imports in Cargo.toml:
[dependencies]
- embedded-graphics = { version = "0.5.1", features = [ "tga", "bmp" ] }
+ embedded-graphics = "0.6.0"
+ tinytga = { version = "0.3.0", features = [ "graphics" ] }
+ tinybmp = { version = "0.2.0", features = [ "graphics" ] }Then any image code:
- use embedded_graphics::{prelude::*, image::ImageBmp};
-
- let image = ImageBmp::new(include_bytes!("../../../assets/patch_16bpp.bmp")).unwrap();
-
- display.draw(&image);
+ use embedded_graphics::{prelude::*, image::Image, geometry::Point}
+ use tinybmp::Bmp;
+
+ let bmp = Bmp::from_slice(include_bytes!("../../../assets/patch_16bpp.bmp")).unwrap();
+
+ let image = Image::new(&bmp, Point::zero());
+
+ image.draw(&mut display)?;Adding embedded-graphics support to a display driver has changed somewhat. The Drawing trait has been replaced by the DrawTarget trait which provides a slightly different interface.
An associated error type is also added to DrawTarget to allow for better error handling than a panic!().
Below is a reduced example taken from the ssd1306 driver. It uses BinaryColor as pixels on the SSD1306 can only be on or off.
use embedded_graphics::{
drawable,
geometry::Size,
pixelcolor::{
raw::{RawData, RawU1},
BinaryColor, PixelColor,
},
DrawTarget,
};
impl DrawTarget<BinaryColor> for DisplayDriver
{
type Error = DI::Error;
fn draw_pixel(&mut self, pixel: drawable::Pixel<BinaryColor>) -> Result<(), Self::Error> {
let drawable::Pixel(pos, color) = pixel;
// Guard against negative values. All positive i32 values from `pos` can be represented in
// the `u32`s that `set_pixel()` accepts...
if pos.x < 0 || pos.y < 0 {
return Ok(());
}
// ... which makes the `as` coercions here safe.
self.set_pixel(
pos.x as u32,
pos.y as u32,
RawU1::from(color).into_inner()
);
Ok(())
}
fn size(&self) -> Size {
let (w, h) = self.get_dimensions();
Size::new(w as u32, h as u32)
}
}Some notes on the above:
- The
Drawingtrait is renamed toDrawTarget. - This implementation takes a
BinaryColoras it's color type as pixels the SSD1306 can only be off or on. Other pixel types can be used for displays with a higher color depth. - The
Drawing::drawmethod is replaced byDrawTarget::draw_pixel. This method should handle setting of individual pixels on the display. How it does this is at the discretion of the display driver (pixel buffer, immediate mode, etc). - A new
DrawTarget::sizemethod is now a required, which should return the width and height of the display in pixels as aSize. - The implementation of
DrawTargetmust now provide an associatedErrortype. If drawing operations can't fail, for example if the driver uses a framebuffer in RAM,core::convert::Infalliblecan used. If drawing operations can fail a better error type should be used to communicate hardware failures, etc to the user. - Any pixels drawn to offscreen coordinates need to be ignored by
DrawTargetimplementations and not result in panics or any modification of the display content. In the example above,self.set_pixel()(defined by the SSD1306 driver) will not attempt to set any pixels beyond the positive screen limits. draw_pixel()now returnsResult<(), Self::Error>to account for driver error handling.
New methods have been added to DrawTarget that can be overridden by hardware accelerated implementations:
DrawTarget::draw_circleDrawTarget::draw_rectangleDrawTarget::draw_triangleDrawTarget::draw_lineDrawTarget::draw_image
Methods that aren't overridden by the DrawTarget impl delegate to DrawTarget::draw_iter by default.
More information is provided in the DrawTarget trait documentation.
Below are some common use cases to help choose the right pixel color for a given display module. The full list of pixel colors is described in the table above.
If the display only supports two states, use BinaryColor. This is applicable to monochrome OLED displays like the SSD1306 or SH1106, character/bitmap LCDs and even LED matrices.
Use Rgb565 for displays advertised as 16 bit color displays will often use a 5R 6G 5B pixel packing, storing each pixel color as a u16.
If the display's pixel order is reversed (BGR instead of RGB) and cannot be changed in configuration, use this type instead of Rgb565.
24 bit color, most useful in the embedded graphics simulator, or for high color display modules.
The FontBuilderConf trait is renamed to Font. This is the only trait impl that is required for embedded-graphics integration. FontBuilder is now removed, along with the embedded_graphics::fonts::font_builder module.
The Font trait implementation has changed slightly, replacing CHAR_WIDTH and CHAR_HEIGHT with a single CHARACTER_SIZE constant, using the Size struct:
- use embedded_graphics::fonts::font_builder::{FontBuilder, FontBuilderConf};
+ use embedded_graphics::fonts::Font;
+ use embedded_graphics::geometry::Size;
#[derive(Debug, Copy, Clone)]
pub struct MyFont;
impl Font for MyFont {
const FONT_IMAGE: &'static [u8] = include_bytes!("../data/my_font.raw");
- const CHAR_WIDTH: u32 = 12;
- const CHAR_HEIGHT: u32 = 22;
+ const CHARACTER_SIZE: Size = Size::new(12, 22);
const FONT_IMAGE_WIDTH: u32 = 480;
}The CHARACTER_SPACING constant is added, providing configurable fixed spacing between characters. This is useful for fonts where there is no built-in spacing in the source bitmap data.
The VARIABLE_WIDTH constants is also added, creating support for basic variable width fonts. Setting this to true will trim empty pixels to the right of a glyph and add CHARACTER_SPACING between each character.