-
Notifications
You must be signed in to change notification settings - Fork 122
Google Summer of Code 2024 - Final Evaluation: Procedural Fragment Shader Generation Using Classic Machine Learning #2399
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Conversation
…d few bug fixes Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…s invalid (0x1) or the bucket count (__bkt_count) is zero Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…, and absl Signed-off-by: Saif Kandil <[email protected]>
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The changes in this file are to make it look more reasonable, it is the same as the old one.
| libEGM: .FORCE libProtocols$(LIB_EXT) libENIGMAShared$(LIB_EXT) | ||
| $(MAKE) -C CommandLine/libEGM/ | ||
|
|
||
| EMAKE_TARGETS = .FORCE ENIGMA libProtocols$(LIB_EXT) libEGM$(LIB_EXT) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
No need for this target here as it is already inside $(LIB_PFX)compileEGMf$(LIB_EXT).
Config.mk
Outdated
| endif | ||
|
|
||
| # Which search priority to use for libraries (system or local) | ||
| CUSTOM_LIB_SEARCH_PRIORITY := local |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is a way to prioritize the local over the system libs as most developers will need to build grpc, protobuf, and absl from scratch if there is an incompatibility issue. Check the versions inside for what versions you need to clone: https://github.com/k0T0z/absl-proto-grpc-ci
CommandLine/emake/Makefile
Outdated
|
|
||
| CXXFLAGS += -I../../CompilerSource -I$(PROTO_DIR) -I../libEGM -I../libEGM -I../../ENIGMAsystem/SHELL | ||
| LDFLAGS += $(OS_LIBS) -L../../ -lcompileEGMf -lEGM -lProtocols -lENIGMAShared -lgrpc++ -lprotobuf -lyaml-cpp -lpng | ||
| LDFLAGS += $(OS_LIBS) -L../../ -lcompileEGMf -lEGM -lENIGMAShared -lProtocols -lgrpc++ -lgpr -lprotobuf -labseil_dll -lyaml-cpp -lpng |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is to fix the link error in which it couldn't find an absl target.
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…g clang-format for formatting
…inside the generated shader code Signed-off-by: Saif Kandil <[email protected]>
…ict with the VisualShader class
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
Signed-off-by: Saif Kandil <[email protected]>
…ests sources Signed-off-by: Saif Kandil <[email protected]>
…l this Closed Circuit haha.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
R0bert — 11/10/2024 21:32
@saif but right now it doesn't matter since nobody is using RGM yet, it's not as big a deal
This PR contains the full build fixes. It must be merged with enigma-dev/RadialGM#240. The work is extracted from my other work #2399.
Ahead of time edit: I finished the project outside gsoc in https://github.com/k0T0z/shader-gen. Note that this work still needs to be moved to the engine.
This is (hopefully) to finish #2390.
Midterm work: #2397
RGM work:
I will be updating my Logs inside my domain: gsoc24-blog.
TODO:
Future Work: