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Developers want to build Flutter apps on Windows (not deployment target) #138

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@FlutterIssues

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@FlutterIssues

Rough TODO list:

  • Make //flutter/snapshotter work on Windows.
  • Make the flutter command line tool work on Windows.
    • Teach the flutter.ps1 where to get the Dart SDK and how to bootstrap into Dart.
    • Teach the tool about Windows as a host platform (e.g., where to find the snapshotter)
    • Teach the tool how to control Android devices via adb on Windows.
  • Infrastructure for continuously building and testing the Windows toolchain.

Issue by Scorpiion
Sunday Aug 23, 2015 at 18:18 GMT
Originally opened as https://github.com/flutter/engine/issues/771


I understand that Windows support is not prio 1 atm, but in the future, as a platform for developing Android apps (and maybe iOS apps), would it be possible to add Windows support? I understand that it would be some work, but basically what I'm asking is if it's part of the long term plan or simply ignored on purpose for some reason (other than maybe no devs on the team are using Windows..).

Even if I myself only use Linux (close to 10 years Linux only) I think it can be good for the project to support Windows in the long run, at Stackoverflow's latest developer survey Windows developers was still a little bit more that 50% (Mac and Linux at ~21% each):
http://stackoverflow.com/research/developer-survey-2015#tech-os

The only reference of Windows I could find was this old comment in an old readme:
https://github.com/domokit/sky_engine/pull/165/files#r35055666

And just to be extra clear and avoid any confusion, this issue is about developing Android and iOS apps on Windows, not deploying Sky to Windows Phone.

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c: new featureNothing broken; request for a new capabilityplatform-windowsBuilding on or for Windows specificallytoolAffects the "flutter" command-line tool. See also t: labels.

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