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P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityteam-macosOwned by the macOS platform teamOwned by the macOS platform teamtriaged-macosTriaged by the macOS platform teamTriaged by the macOS platform team
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From a cursory look at the code, all that needs to change is FlutterSurface.mm:
pixelFormat = kCVPixelFormatType_40ARGBLEWideGamut;
bytesPerElement = 8;
and the texture format change to MTLPixelFormatBGRA10_XR
On macOS I think detecting support is trickier, but we can use it as long as the device is apple series 3 or higher.
FYI @knopp
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P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityteam-macosOwned by the macOS platform teamOwned by the macOS platform teamtriaged-macosTriaged by the macOS platform teamTriaged by the macOS platform team