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MultiFlutterEngine on iOS consumes a lot of memory #79023
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P2Important issues not at the top of the work listImportant issues not at the top of the work lista: existing-appsIntegration with existing apps via the add-to-app flowIntegration with existing apps via the add-to-app flowc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.found in release: 2.0Found to occur in 2.0Found to occur in 2.0has reproducible stepsThe issue has been confirmed reproducible and is ready to work onThe issue has been confirmed reproducible and is ready to work onperf: memoryPerformance issues related to memoryPerformance issues related to memoryplatform-iosiOS applications specificallyiOS applications specifically
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P2Important issues not at the top of the work listImportant issues not at the top of the work lista: existing-appsIntegration with existing apps via the add-to-app flowIntegration with existing apps via the add-to-app flowc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.found in release: 2.0Found to occur in 2.0Found to occur in 2.0has reproducible stepsThe issue has been confirmed reproducible and is ready to work onThe issue has been confirmed reproducible and is ready to work onperf: memoryPerformance issues related to memoryPerformance issues related to memoryplatform-iosiOS applications specificallyiOS applications specifically
Steps to Reproduce
I created about 5 FluttterViewControllers,the memory is up to 200M+

But as the "Multiple Flutter screens or views" page note that
Am I wrong with something? I expected create FlutterEngine would save much memory.
finally, with flutter doctor