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project: Re-license code from GPL-2.0 to GPL-3.0. Closes #159.
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LICENSE

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VisualPinball.Engine.Test/IO/BiffAttributeTest.cs

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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using System;
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using System.Linq;
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using System.Reflection;

VisualPinball.Engine.Test/Math/ColorTest.cs

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using FluentAssertions;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using FluentAssertions;
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using NUnit.Framework;
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using VisualPinball.Engine.Math;
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VisualPinball.Engine.Test/Test/BaseTests.cs

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using NLog;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using NLog;
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using NLog.Targets;
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using NUnit.Framework;
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using VisualPinball.Engine.Game;

VisualPinball.Engine.Test/Test/Fixtures.cs

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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using System.IO;
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using System.Reflection;
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VisualPinball.Engine.Test/Test/MeshTests.cs

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using System;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;

VisualPinball.Engine.Test/VPT/Bumper/BumperDataTests.cs

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using FluentAssertions;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using FluentAssertions;
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using NUnit.Framework;
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using VisualPinball.Engine.Test.Test;
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using VisualPinball.Engine.VPT.Bumper;

VisualPinball.Engine.Test/VPT/Bumper/BumperMeshTests.cs

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using JeremyAnsel.Media.WavefrontObj;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using JeremyAnsel.Media.WavefrontObj;
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using NUnit.Framework;
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using VisualPinball.Engine.Test.Test;
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VisualPinball.Engine.Test/VPT/Collection/CollectionDataTests.cs

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using FluentAssertions;
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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using FluentAssertions;
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using NUnit.Framework;
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using VisualPinball.Engine.Test.Test;
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using VisualPinball.Engine.VPT.Collection;

VisualPinball.Engine.Test/VPT/DebugTests.cs

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// Visual Pinball Engine
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// Copyright (C) 2020 freezy and VPE Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using VisualPinball.Engine.Test.Test;
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namespace VisualPinball.Engine.Test.VPT

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