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enums.cs
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using System;
using System.IO;
using System.Collections.Generic;
namespace Enums
{
enum Color
{
Red, Green, Blue
}
internal enum LongColor : long
{
Red,
Green,
Blue
}
enum E : long { }
enum ValueColor : uint
{
OneRed = 1,
TwoGreen = 2,
FourBlue = 4
}
enum SparseColor
{
Red,
Green = 10,
Blue,
AnotherBlue = Blue + Red
}
class Test
{
static void Main()
{
Console.WriteLine(StringFromColor(SparseColor.Red));
Console.WriteLine(StringFromColor(SparseColor.Green));
Console.WriteLine(StringFromColor(SparseColor.Blue));
}
static string StringFromColor(SparseColor c)
{
switch (c)
{
case SparseColor.Red: return String.Format("Red = {0}", (int)c);
case SparseColor.Green: return String.Format("Green = {0}", (int)c);
case SparseColor.Blue: return String.Format("Blue = {0}", (int)c);
default: return "Invalid color";
}
}
}
}