-
Notifications
You must be signed in to change notification settings - Fork 2k
Expand file tree
/
Copy pathtypes.cs
More file actions
88 lines (83 loc) · 2.85 KB
/
types.cs
File metadata and controls
88 lines (83 loc) · 2.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
namespace Types
{
abstract class Class
{
public abstract bool BoolType();
public abstract char CharType();
public abstract decimal DecimalType();
public abstract sbyte SByteType();
public abstract short ShortType();
public abstract int IntType();
public abstract long LongType();
public abstract byte ByteType();
public abstract ushort UShortType();
public abstract uint UIntType();
public abstract ulong ULongType();
public abstract float FloatType();
public abstract double DoubleType();
public abstract Struct? NullableType();
public abstract void VoidType();
public abstract Class[] ArrayType();
public abstract Class[][] ArrayArrayType();
public abstract GenericClass<Class> ConstructedClassType();
public abstract GenericInterface<Class> ConstructedInterfaceType();
public abstract GenericStruct<Class> ConstructedStructType();
public abstract Delegate DelegateType();
unsafe public abstract byte* PointerType();
unsafe public abstract byte** PointerPointerType();
unsafe public abstract byte*[][] PointerArrayArrayType();
public abstract byte?[] NullableArrayType();
public abstract byte?[][] NullableArrayArrayType();
#nullable enable
public abstract byte[]?[] ArrayNullArrayType1();
public abstract object[]?[] ArrayNullArrayType2();
public abstract object?[] ArrayNullableRefType();
public abstract object? NullableRefType();
#nullable restore
public abstract System.Nullable<byte>[][] NullableArrayArrayType2();
public abstract Map<string, Class> Map();
Class Null()
{
return null;
}
}
enum Enum
{
}
struct Struct
{
}
interface Interface
{
}
delegate void Delegate();
class GenericClass<T> { }
interface GenericInterface<T> { }
struct GenericStruct<T> { }
class Map<U, V> { }
[System.Runtime.CompilerServices.InlineArray(10)]
public struct MyInlineArray
{
private int myInlineArrayElements;
}
[System.Runtime.CompilerServices.InlineArray(5)]
public struct MyMultiDimensionalInlineArray
{
private MyInlineArray myMultiDimentionalInlineArrayElements;
}
[System.Runtime.CompilerServices.InlineArray(7)]
public struct MyMultiDimensionalInlineArray2
{
private string[] myMultiDimentionalInlineArrayElements;
}
[System.Runtime.CompilerServices.InlineArray(4)]
public struct MyMultiDimensionalInlineArray3
{
private object[,] myMultiDimentionalInlineArrayElements;
}
[System.Runtime.CompilerServices.InlineArray(11)]
public struct MyMultiDimensionalInlineArray4
{
private object[][] myMultiDimentionalInlineArrayElements;
}
}