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| 1 | +#include "behaviortree_cpp/xml_parsing.h" |
| 2 | +#include "behaviortree_cpp/blackboard/blackboard_local.h" |
| 3 | +#include <gtest/gtest.h> |
| 4 | + |
| 5 | +using namespace BT; |
| 6 | + |
| 7 | +// clang-format off |
| 8 | +const std::string xml_text = R"( |
| 9 | +
|
| 10 | +<root main_tree_to_execute="BehaviorTree"> |
| 11 | + <BehaviorTree ID="BehaviorTree"> |
| 12 | + <FallbackStar name="root"> |
| 13 | + <Sequence name="navigation_subtree"> |
| 14 | + <Inverter> |
| 15 | + <Condition ID="IsStuck"/> |
| 16 | + </Inverter> |
| 17 | + <SequenceStar name="navigate"> |
| 18 | + <Action ID="ComputePathToPose"/> |
| 19 | + <Action ID="FollowPath"/> |
| 20 | + </SequenceStar> |
| 21 | + </Sequence> |
| 22 | + <SequenceStar name="stuck_recovery"> |
| 23 | + <Condition ID="IsStuck"/> |
| 24 | + <Action ID="BackUpAndSpin"/> |
| 25 | + </SequenceStar> |
| 26 | + </FallbackStar> |
| 27 | + </BehaviorTree> |
| 28 | +</root> |
| 29 | + )"; |
| 30 | + |
| 31 | +// clang-format on |
| 32 | + |
| 33 | +using Milliseconds = std::chrono::milliseconds; |
| 34 | + |
| 35 | +inline std::chrono::high_resolution_clock::time_point Now() |
| 36 | +{ |
| 37 | + return std::chrono::high_resolution_clock::now(); |
| 38 | +} |
| 39 | + |
| 40 | + |
| 41 | + |
| 42 | +//-------------------------------------------- |
| 43 | + |
| 44 | +class TestNode |
| 45 | +{ |
| 46 | + public: |
| 47 | + TestNode(const std::string& name): |
| 48 | + _expected_result(true), |
| 49 | + _tick_count(0), |
| 50 | + _name(name) |
| 51 | + { } |
| 52 | + |
| 53 | + void setExpectedResult(bool will_succeed) |
| 54 | + { |
| 55 | + _expected_result = will_succeed; |
| 56 | + } |
| 57 | + NodeStatus expectedResult() const |
| 58 | + { |
| 59 | + return _expected_result ? NodeStatus::SUCCESS : NodeStatus::FAILURE; |
| 60 | + } |
| 61 | + void resetTickCount() { _tick_count = 0; } |
| 62 | + int tickCount() const { return _tick_count;} |
| 63 | + |
| 64 | + NodeStatus tickImpl() |
| 65 | + { |
| 66 | + std::cout << _name << "::tick completed" << std::endl; |
| 67 | + _tick_count++; |
| 68 | + return expectedResult(); |
| 69 | + } |
| 70 | + |
| 71 | + private: |
| 72 | + bool _expected_result; |
| 73 | + int _tick_count; |
| 74 | + std::string _name; |
| 75 | +}; |
| 76 | + |
| 77 | +class IsStuck: public ConditionNode, public TestNode |
| 78 | +{ |
| 79 | + public: |
| 80 | + IsStuck(const std::string& name): ConditionNode(name), TestNode(name) {} |
| 81 | + |
| 82 | + NodeStatus tick() override |
| 83 | + { |
| 84 | + return tickImpl(); |
| 85 | + } |
| 86 | +}; |
| 87 | + |
| 88 | +class BackUpAndSpin: public ActionNodeBase, public TestNode |
| 89 | +{ |
| 90 | + public: |
| 91 | + BackUpAndSpin(const std::string& name): ActionNodeBase(name), TestNode(name){} |
| 92 | + |
| 93 | + NodeStatus tick() override |
| 94 | + { |
| 95 | + return tickImpl(); |
| 96 | + } |
| 97 | + void halt() override { |
| 98 | + std::cout << "BackUpAndSpin::halt" << std::endl; |
| 99 | + } |
| 100 | +}; |
| 101 | + |
| 102 | +class ComputePathToPose: public ActionNodeBase, public TestNode |
| 103 | +{ |
| 104 | + public: |
| 105 | + ComputePathToPose(const std::string& name): ActionNodeBase(name), TestNode(name){} |
| 106 | + |
| 107 | + NodeStatus tick() override |
| 108 | + { |
| 109 | + return tickImpl(); |
| 110 | + } |
| 111 | + void halt() override { |
| 112 | + std::cout << "ComputePathToPose::halt" << std::endl; |
| 113 | + } |
| 114 | +}; |
| 115 | + |
| 116 | +class FollowPath: public CoroActionNode, public TestNode |
| 117 | +{ |
| 118 | + public: |
| 119 | + FollowPath(const std::string& name): CoroActionNode(name), TestNode(name), _halted(false){} |
| 120 | + |
| 121 | + NodeStatus tick() override |
| 122 | + { |
| 123 | + _halted = false; |
| 124 | + std::cout << "FollowPath::started" << std::endl; |
| 125 | + auto initial_time = Now(); |
| 126 | + |
| 127 | + // Yield for 1 second |
| 128 | + while( Now() < initial_time + Milliseconds(1000) ) |
| 129 | + { |
| 130 | + setStatusRunningAndYield(); |
| 131 | + |
| 132 | + } |
| 133 | + return tickImpl(); |
| 134 | + } |
| 135 | + void halt() override { |
| 136 | + std::cout << "FollowPath::halt" << std::endl; |
| 137 | + setStatus( NodeStatus::FAILURE ); |
| 138 | + _halted = true; |
| 139 | + CoroActionNode::halt(); |
| 140 | + } |
| 141 | + |
| 142 | + bool wasHalted() const { return _halted; } |
| 143 | + |
| 144 | + private: |
| 145 | + bool _halted; |
| 146 | +}; |
| 147 | + |
| 148 | +//------------------------------------- |
| 149 | + |
| 150 | +/****************TESTS START HERE***************************/ |
| 151 | + |
| 152 | +TEST(Navigationtest, MoveBaseReocvery) |
| 153 | +{ |
| 154 | + BehaviorTreeFactory factory; |
| 155 | + |
| 156 | + factory.registerNodeType<IsStuck>("IsStuck"); |
| 157 | + factory.registerNodeType<BackUpAndSpin>("BackUpAndSpin"); |
| 158 | + factory.registerNodeType<ComputePathToPose>("ComputePathToPose"); |
| 159 | + factory.registerNodeType<FollowPath>("FollowPath"); |
| 160 | + |
| 161 | + auto tree = buildTreeFromText(factory, xml_text); |
| 162 | + |
| 163 | + IsStuck *first_stuck_node = nullptr; |
| 164 | + IsStuck *second_stuck_node = nullptr; |
| 165 | + BackUpAndSpin* back_spin_node = nullptr; |
| 166 | + ComputePathToPose* compute_node = nullptr; |
| 167 | + FollowPath* follow_node = nullptr; |
| 168 | + |
| 169 | + for (auto& node: tree.nodes) |
| 170 | + { |
| 171 | + auto ptr = node.get(); |
| 172 | + if( dynamic_cast<IsStuck*>(ptr) ) |
| 173 | + { |
| 174 | + if( !first_stuck_node ) |
| 175 | + { |
| 176 | + first_stuck_node = dynamic_cast<IsStuck*>(ptr); |
| 177 | + } |
| 178 | + else{ |
| 179 | + second_stuck_node = dynamic_cast<IsStuck*>(ptr); |
| 180 | + } |
| 181 | + } |
| 182 | + else if( dynamic_cast<BackUpAndSpin*>(ptr) ){ |
| 183 | + back_spin_node = dynamic_cast<BackUpAndSpin*>(ptr); |
| 184 | + } |
| 185 | + else if( dynamic_cast<ComputePathToPose*>(ptr) ){ |
| 186 | + compute_node = dynamic_cast<ComputePathToPose*>(ptr); |
| 187 | + } |
| 188 | + else if( dynamic_cast<FollowPath*>(ptr) ){ |
| 189 | + follow_node = dynamic_cast<FollowPath*>(ptr); |
| 190 | + } |
| 191 | + } |
| 192 | + |
| 193 | + ASSERT_TRUE( first_stuck_node ); |
| 194 | + ASSERT_TRUE( second_stuck_node ); |
| 195 | + ASSERT_TRUE( back_spin_node ); |
| 196 | + ASSERT_TRUE( compute_node ); |
| 197 | + ASSERT_TRUE( follow_node ); |
| 198 | + |
| 199 | + NodeStatus status = NodeStatus::IDLE; |
| 200 | + |
| 201 | + auto deadline = Now() + Milliseconds(100); |
| 202 | + |
| 203 | + first_stuck_node->setExpectedResult(false); |
| 204 | + |
| 205 | + std::cout << "-----------------------" << std::endl; |
| 206 | + // First case: not stuck, everything fine. |
| 207 | + |
| 208 | + while( status == NodeStatus::IDLE || status == NodeStatus::RUNNING ) |
| 209 | + { |
| 210 | + status = tree.root_node->executeTick(); |
| 211 | + std::this_thread::sleep_until(deadline); |
| 212 | + deadline = Now() + Milliseconds(100); |
| 213 | + } |
| 214 | + |
| 215 | + // SUCCESS expected |
| 216 | + ASSERT_EQ( status, NodeStatus::SUCCESS ); |
| 217 | + // IsStuck on the left branch must run several times |
| 218 | + ASSERT_GE( first_stuck_node->tickCount(), 9); |
| 219 | + // Never take the right branch (recovery) |
| 220 | + ASSERT_EQ( second_stuck_node->tickCount(), 0 ); |
| 221 | + ASSERT_EQ( back_spin_node->tickCount(), 0 ); |
| 222 | + |
| 223 | + ASSERT_EQ( compute_node->tickCount(), 1 ); |
| 224 | + ASSERT_EQ( follow_node->tickCount(), 1 ); |
| 225 | + ASSERT_FALSE( follow_node->wasHalted() ); |
| 226 | + |
| 227 | + std::cout << "-----------------------" << std::endl; |
| 228 | + first_stuck_node->resetTickCount(); |
| 229 | + second_stuck_node->resetTickCount(); |
| 230 | + compute_node->resetTickCount(); |
| 231 | + follow_node->resetTickCount(); |
| 232 | + back_spin_node->resetTickCount(); |
| 233 | + |
| 234 | + status = NodeStatus::IDLE; |
| 235 | + |
| 236 | + int cycle = 0; |
| 237 | + deadline = Now() + Milliseconds(100); |
| 238 | + while( status == NodeStatus::IDLE || status == NodeStatus::RUNNING ) |
| 239 | + { |
| 240 | + if( cycle++ == 5 ) |
| 241 | + { |
| 242 | + first_stuck_node->setExpectedResult(true); |
| 243 | + second_stuck_node->setExpectedResult(true); |
| 244 | + } |
| 245 | + status = tree.root_node->executeTick(); |
| 246 | + std::this_thread::sleep_until(deadline); |
| 247 | + deadline = Now() + Milliseconds(100); |
| 248 | + } |
| 249 | + |
| 250 | + // SUCCESS expected |
| 251 | + ASSERT_EQ( status, NodeStatus::SUCCESS ); |
| 252 | + |
| 253 | + // First IsStuck must run several times |
| 254 | + ASSERT_GE( first_stuck_node->tickCount(), 5); |
| 255 | + // Second IsStuck probably only once |
| 256 | + ASSERT_EQ( second_stuck_node->tickCount(), 1 ); |
| 257 | + ASSERT_EQ( back_spin_node->tickCount(), 1 ); |
| 258 | + |
| 259 | + // compute done once and follow started but halted |
| 260 | + ASSERT_EQ( compute_node->tickCount(), 1 ); |
| 261 | + |
| 262 | + ASSERT_EQ( follow_node->tickCount(), 0 ); // started but never completed |
| 263 | + ASSERT_TRUE( follow_node->wasHalted() ); |
| 264 | + ASSERT_EQ( follow_node->status(), NodeStatus::FAILURE ); |
| 265 | + |
| 266 | +} |
| 267 | + |
| 268 | + |
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