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Goost 1.1 codesigning crash on Mac (arm64) #143

@djrain

Description

@djrain

Goost and Godot version:
Godot 3.4 stable + Goost 1.1

OS/platform/device including version:
macOS Big Sur
2020 Mac Mini M1

Issue description:
I've been using Goost 1.0 with Godot 3.3.2 successfully, now trying to update to Godot 3.4 with Goost 1.1. Upon first trying to open the app, as expected I got the error "Godot is damaged and can't be opened" (#94).

But after running the necessary command to get around that, opening Godot Goost results in an immediate crash:

Screen Shot 2021-11-08 at 9 54 22 AM

Steps to reproduce:
open Godot 3.4 with Goost 1.1 on Mac (I guess)

Is this issue reproducible in official Godot builds?
no

Minimal reproduction project:
N/A

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