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bugSomething isn't workingSomething isn't workingcrashEngine crashesEngine crashesplatform:macos 🍎topic:buildsystemworkaround available 🔨
Description
Goost and Godot version:
Godot 3.4 stable + Goost 1.1
OS/platform/device including version:
macOS Big Sur
2020 Mac Mini M1
Issue description:
I've been using Goost 1.0 with Godot 3.3.2 successfully, now trying to update to Godot 3.4 with Goost 1.1. Upon first trying to open the app, as expected I got the error "Godot is damaged and can't be opened" (#94).
But after running the necessary command to get around that, opening Godot Goost results in an immediate crash:
Steps to reproduce:
open Godot 3.4 with Goost 1.1 on Mac (I guess)
Is this issue reproducible in official Godot builds?
no
Minimal reproduction project:
N/A
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bugSomething isn't workingSomething isn't workingcrashEngine crashesEngine crashesplatform:macos 🍎topic:buildsystemworkaround available 🔨
