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A list of features approved for Goost development #7

@Xrayez

Description

@Xrayez

This list represents features which are meaningful to implement in Goost, and is continuously updated. If you'd like to work on some of these yourself, you can open another issue to discuss implementation details, or simply say that you're already working on this here if the feature is trivial to implement and/or has been discussed with others. May also contain Godot Improvement Proposals.

Note that any PR implementing a particular feature would still need to go though the review process before merging. Opening a discussion before working on any non-trivial feature is highly recommended. At the very least, maintainers and contributors must agree upon the public API first and foremost.

Godot 3.x - gd3 branch

Note: All features approved for Godot 3.2 are also applicable for Godot 4.0.

  • ← a feature is already implemented (either in Goost or Godot).

Core

Scene

UI

Resources

Editor

Modules

List of community modules to consider merging or get inspired from:

Godot 4.x - gd4 branch

Note: Godot 4.0 is still in development, so no gd4 branch is created in Goost yet.

Some classes are deprecated in Godot 3.x, so if someone still needs an exact implementation written in C++ without reverting to using the AssetLib version (if available), then these classes can be safely ported to Goost.

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