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Read-only depth-stencil pass (#746)
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spec/index.bs

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@@ -3670,9 +3670,11 @@ dictionary GPURenderPassDepthStencilAttachmentDescriptor {
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required (GPULoadOp or float) depthLoadValue;
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required GPUStoreOp depthStoreOp;
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boolean depthReadOnly = false;
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required (GPULoadOp or GPUStencilValue) stencilLoadValue;
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required GPUStoreOp stencilStoreOp;
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boolean stencilReadOnly = false;
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};
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</script>
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