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Shaders transpilation to Metal. #5

@AdamRobertsEF

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@AdamRobertsEF

Metal has an advantage that it runs on both the GPU and CPU, giving a performance edge.

If GPUWeb transpilated non-metal shaders into Metal on the client; there would be a performance increase. Another option is a development tool, that can convert any shader language to Metal, the second option would be my preference, as it wouldn't give any performance hit to the client.

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