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Sampler/image not-really feedback in compute shader #858

@krogovin

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@krogovin

I am looking at a use case where I wish to write to a texture-2d-array from a compute shader (as an image-load-store operation) while at the same time reading from it with the promise that the compute shader will NEVER read from the sample place it writes to (with accounting for filtering). The catch being that the writes do happen at LOD=0 and reads as well.

Is this not-really feedback allowed in WebGPU?

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