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@@ -8,6 +8,8 @@ This code is an efficient implementation in C++ and C# of the A* algorithm. It a
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Thank you @ScaryG for the C# port. This should work on Unity as well as the .net or mono platforms.
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Thank you to Rasoul for submitting the path to Bucharest sample
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The CPP code has been used in several popular video games including THQ's "Company of Heroes", Activision's "Gun" as well as in the popular game prototyping engine Angel. http://code.google.com/p/angel-engine/
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It has also used in many University assignments and projects.
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Compilation
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===========
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Build via GCC like so:
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g++ findpath.cpp -o findpath
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g++ 8puzzle.cpp -o 8puzzle
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Enter the cpp folder and run make
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Introduction
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============
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I'm going to leave the deprecation warnings in so that it still works cleanly with GCC.
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TODO Make a non-deprecated compliant version using compiler checking
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GCC notes : Compiled using version 4.2.1
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Compiled with:
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Apple LLVM version 6.0 (clang-600.0.51) (based on LLVM 3.5svn)
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Please let me know if it doesn't work for you and I will try to help. I cannot help if you are using
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an old compiler such as Turbo C++, since I update the code to meet Ansi Standard C++ as required.
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