Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Commit 6c6e6ac

Browse files
committed
update readme
1 parent 9ddcbb9 commit 6c6e6ac

File tree

1 file changed

+5
-7
lines changed

1 file changed

+5
-7
lines changed

README.md

Lines changed: 5 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -8,6 +8,8 @@ This code is an efficient implementation in C++ and C# of the A* algorithm. It a
88

99
Thank you @ScaryG for the C# port. This should work on Unity as well as the .net or mono platforms.
1010

11+
Thank you to Rasoul for submitting the path to Bucharest sample
12+
1113
The CPP code has been used in several popular video games including THQ's "Company of Heroes", Activision's "Gun" as well as in the popular game prototyping engine Angel. http://code.google.com/p/angel-engine/
1214

1315
It has also used in many University assignments and projects.
@@ -33,12 +35,7 @@ Using this code:
3335
Compilation
3436
===========
3537

36-
Build via GCC like so:
37-
38-
g++ findpath.cpp -o findpath
39-
40-
g++ 8puzzle.cpp -o 8puzzle
41-
38+
Enter the cpp folder and run make
4239

4340
Introduction
4441
============
@@ -81,7 +78,8 @@ Microsoft Visual C++ : Confirmed working with version 8.0.50727 with some deprec
8178
I'm going to leave the deprecation warnings in so that it still works cleanly with GCC.
8279
TODO Make a non-deprecated compliant version using compiler checking
8380

84-
GCC notes : Compiled using version 4.2.1
81+
Compiled with:
82+
Apple LLVM version 6.0 (clang-600.0.51) (based on LLVM 3.5svn)
8583

8684
Please let me know if it doesn't work for you and I will try to help. I cannot help if you are using
8785
an old compiler such as Turbo C++, since I update the code to meet Ansi Standard C++ as required.

0 commit comments

Comments
 (0)