forked from josdejong/mathjs
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathintersect.js
More file actions
187 lines (161 loc) · 8.13 KB
/
Copy pathintersect.js
File metadata and controls
187 lines (161 loc) · 8.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
import { factory } from '../../utils/factory.js'
const name = 'intersect'
const dependencies = [
'typed', 'config', 'abs', 'add', 'addScalar', 'matrix', 'multiply', 'multiplyScalar', 'divideScalar', 'subtract', 'smaller', 'equalScalar', 'flatten', 'isZero', 'isNumeric'
]
export const createIntersect = /* #__PURE__ */ factory(name, dependencies, ({ typed, config, abs, add, addScalar, matrix, multiply, multiplyScalar, divideScalar, subtract, smaller, equalScalar, flatten, isZero, isNumeric }) => {
/**
* Calculates the point of intersection of two lines in two or three dimensions
* and of a line and a plane in three dimensions. The inputs are in the form of
* arrays or 1 dimensional matrices. The line intersection functions return null
* if the lines do not meet.
*
* Note: Fill the plane coefficients as `x + y + z = c` and not as `x + y + z + c = 0`.
*
* Syntax:
*
* math.intersect(endPoint1Line1, endPoint2Line1, endPoint1Line2, endPoint2Line2)
* math.intersect(endPoint1, endPoint2, planeCoefficients)
*
* Examples:
*
* math.intersect([0, 0], [10, 10], [10, 0], [0, 10]) // Returns [5, 5]
* math.intersect([0, 0, 0], [10, 10, 0], [10, 0, 0], [0, 10, 0]) // Returns [5, 5, 0]
* math.intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6]) // Returns [7, -4, 3]
*
* @param {Array | Matrix} w Co-ordinates of first end-point of first line
* @param {Array | Matrix} x Co-ordinates of second end-point of first line
* @param {Array | Matrix} y Co-ordinates of first end-point of second line
* OR Co-efficients of the plane's equation
* @param {Array | Matrix} z Co-ordinates of second end-point of second line
* OR undefined if the calculation is for line and plane
* @return {Array} Returns the point of intersection of lines/lines-planes
*/
return typed('intersect', {
'Array, Array, Array': _AAA,
'Array, Array, Array, Array': _AAAA,
'Matrix, Matrix, Matrix': function (x, y, plane) {
const arr = _AAA(x.valueOf(), y.valueOf(), plane.valueOf())
return arr === null ? null : matrix(arr)
},
'Matrix, Matrix, Matrix, Matrix': function (w, x, y, z) {
// TODO: output matrix type should match input matrix type
const arr = _AAAA(w.valueOf(), x.valueOf(), y.valueOf(), z.valueOf())
return arr === null ? null : matrix(arr)
}
})
function _AAA (x, y, plane) {
x = _coerceArr(x)
y = _coerceArr(y)
plane = _coerceArr(plane)
if (!_3d(x)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for first argument') }
if (!_3d(y)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for second argument') }
if (!_4d(plane)) { throw new TypeError('Array with 4 numbers expected as third argument') }
return _intersectLinePlane(x[0], x[1], x[2], y[0], y[1], y[2], plane[0], plane[1], plane[2], plane[3])
}
function _AAAA (w, x, y, z) {
w = _coerceArr(w)
x = _coerceArr(x)
y = _coerceArr(y)
z = _coerceArr(z)
if (w.length === 2) {
if (!_2d(w)) { throw new TypeError('Array with 2 numbers or BigNumbers expected for first argument') }
if (!_2d(x)) { throw new TypeError('Array with 2 numbers or BigNumbers expected for second argument') }
if (!_2d(y)) { throw new TypeError('Array with 2 numbers or BigNumbers expected for third argument') }
if (!_2d(z)) { throw new TypeError('Array with 2 numbers or BigNumbers expected for fourth argument') }
return _intersect2d(w, x, y, z)
} else if (w.length === 3) {
if (!_3d(w)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for first argument') }
if (!_3d(x)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for second argument') }
if (!_3d(y)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for third argument') }
if (!_3d(z)) { throw new TypeError('Array with 3 numbers or BigNumbers expected for fourth argument') }
return _intersect3d(w[0], w[1], w[2], x[0], x[1], x[2], y[0], y[1], y[2], z[0], z[1], z[2])
} else {
throw new TypeError('Arrays with two or thee dimensional points expected')
}
}
/** Coerce row and column 2-dim arrays to 1-dim array */
function _coerceArr (arr) {
// row matrix
if (arr.length === 1) return arr[0]
// column matrix
if (arr.length > 1 && Array.isArray(arr[0])) {
if (arr.every(el => Array.isArray(el) && el.length === 1)) return flatten(arr)
}
return arr
}
function _2d (x) {
return x.length === 2 && isNumeric(x[0]) && isNumeric(x[1])
}
function _3d (x) {
return x.length === 3 && isNumeric(x[0]) && isNumeric(x[1]) && isNumeric(x[2])
}
function _4d (x) {
return x.length === 4 && isNumeric(x[0]) && isNumeric(x[1]) && isNumeric(x[2]) && isNumeric(x[3])
}
function _intersect2d (p1a, p1b, p2a, p2b) {
const o1 = p1a
const o2 = p2a
const d1 = subtract(o1, p1b)
const d2 = subtract(o2, p2b)
const det = subtract(multiplyScalar(d1[0], d2[1]), multiplyScalar(d2[0], d1[1]))
if (isZero(det)) return null
if (smaller(abs(det), config.relTol)) {
return null
}
const d20o11 = multiplyScalar(d2[0], o1[1])
const d21o10 = multiplyScalar(d2[1], o1[0])
const d20o21 = multiplyScalar(d2[0], o2[1])
const d21o20 = multiplyScalar(d2[1], o2[0])
const t = divideScalar(addScalar(subtract(subtract(d20o11, d21o10), d20o21), d21o20), det)
return add(multiply(d1, t), o1)
}
function _intersect3dHelper (a, b, c, d, e, f, g, h, i, j, k, l) {
// (a - b)*(c - d) + (e - f)*(g - h) + (i - j)*(k - l)
const add1 = multiplyScalar(subtract(a, b), subtract(c, d))
const add2 = multiplyScalar(subtract(e, f), subtract(g, h))
const add3 = multiplyScalar(subtract(i, j), subtract(k, l))
return addScalar(addScalar(add1, add2), add3)
}
function _intersect3d (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) {
const d1343 = _intersect3dHelper(x1, x3, x4, x3, y1, y3, y4, y3, z1, z3, z4, z3)
const d4321 = _intersect3dHelper(x4, x3, x2, x1, y4, y3, y2, y1, z4, z3, z2, z1)
const d1321 = _intersect3dHelper(x1, x3, x2, x1, y1, y3, y2, y1, z1, z3, z2, z1)
const d4343 = _intersect3dHelper(x4, x3, x4, x3, y4, y3, y4, y3, z4, z3, z4, z3)
const d2121 = _intersect3dHelper(x2, x1, x2, x1, y2, y1, y2, y1, z2, z1, z2, z1)
const numerator = subtract(multiplyScalar(d1343, d4321), multiplyScalar(d1321, d4343))
const denominator = subtract(multiplyScalar(d2121, d4343), multiplyScalar(d4321, d4321))
if (isZero(denominator)) return null
const ta = divideScalar(numerator, denominator)
const tb = divideScalar(addScalar(d1343, multiplyScalar(ta, d4321)), d4343)
const pax = addScalar(x1, multiplyScalar(ta, subtract(x2, x1)))
const pay = addScalar(y1, multiplyScalar(ta, subtract(y2, y1)))
const paz = addScalar(z1, multiplyScalar(ta, subtract(z2, z1)))
const pbx = addScalar(x3, multiplyScalar(tb, subtract(x4, x3)))
const pby = addScalar(y3, multiplyScalar(tb, subtract(y4, y3)))
const pbz = addScalar(z3, multiplyScalar(tb, subtract(z4, z3)))
if (equalScalar(pax, pbx) && equalScalar(pay, pby) && equalScalar(paz, pbz)) {
return [pax, pay, paz]
} else {
return null
}
}
function _intersectLinePlane (x1, y1, z1, x2, y2, z2, x, y, z, c) {
const x1x = multiplyScalar(x1, x)
const x2x = multiplyScalar(x2, x)
const y1y = multiplyScalar(y1, y)
const y2y = multiplyScalar(y2, y)
const z1z = multiplyScalar(z1, z)
const z2z = multiplyScalar(z2, z)
const numerator = subtract(subtract(subtract(c, x1x), y1y), z1z)
const denominator = subtract(subtract(subtract(addScalar(addScalar(x2x, y2y), z2z), x1x), y1y), z1z)
const t = divideScalar(numerator, denominator)
const px = addScalar(x1, multiplyScalar(t, subtract(x2, x1)))
const py = addScalar(y1, multiplyScalar(t, subtract(y2, y1)))
const pz = addScalar(z1, multiplyScalar(t, subtract(z2, z1)))
return [px, py, pz]
// TODO: Add cases when line is parallel to the plane:
// (a) no intersection,
// (b) line contained in plane
}
})