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assets/other/kbengine_api.html

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assets/other/kbengine_api_cn.html

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cn/docs/programming/apidocs.md

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下载:
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[脚本编程API]
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线上:
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[脚本编程API Web]
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[脚本编程API]: {{ site.baseurl }}/assets/other/kbengine_api.chm
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[脚本编程API]: {{ site.baseurl }}/assets/other/kbengine_api.chm
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[脚本编程API Web]: {{ site.baseurl }}/assets/other/kbengine_api_cn.html

docs/programming/apidocs.md

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Download:
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[Script Programming API]
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Web:
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[Script Programming API Web]
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[Script Programming API]: {{ site.baseurl }}/assets/other/kbengine_api.chm
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[Script Programming API]: {{ site.baseurl }}/assets/other/kbengine_api.chm
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[Script Programming API Web]: {{ site.baseurl }}/assets/other/kbengine_api.html

index.html

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</div>
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<!-- <p class="introducing">Introducing...</p> -->
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<h1>KBEngine</h1>
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<p class="byline">An open source MMOG server engine, the clients and server communications can through a simple protocol.
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To use the KBEngine-plugins quick combine with (Unity3D, UE4, OGRE, HTML5, etc.) to form a complete client.
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Engine framework written using C++, game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server technology,
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allows developers to concentrate on the game logic development, quickly create a variety of games.</p>
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<p class="byline">KBEngine is an open-source MMOG server engine.
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Clients can communicate with the server through a simple protocol.
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KBEngine plugins can be quickly combined with (Unity3D, OGRE, Cocos2d-x, HTML5,
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etc.) technology to form a complete game client. The server-side low-level
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framework is written in C++, and the game logic layer uses Python (supports hot-fixing).
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Developers do not need to repeatedly implement the underlying
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technologies common to some game servers, and instead can focus their efforts
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on the game development level, to quickly build various multiplayer games.</p>
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<div class="buttons">
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<a id="download-button" href="https://github.com/kbengine/kbengine/releases/latest" class="btn btn-primary btn-large" onclick="_gaq.push(['_trackEvent', 'Masthead Actions', 'download']);">Download</a>
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</div>
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<div class="section features">
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<h1>What are the characteristics?</h1>
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<h1>What are the features?</h1>
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<p class="byline">You'll love it</p>
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<div class="row">
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_043_group.png">
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<h2>Many people online</h2>
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<p>Support large numbers of users at the same time real-time interaction.</p>
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<p>Supports large numbers of users interacting in real-time.</p>
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</div>
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<div class="span4">
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_342_hdd.png">
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<h2>Server backups</h2>
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<p>Support the regular automatic backup and manual backup.</p>
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<p>Supports regular automatic backups and manual backups.</p>
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</div>
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<div class="span4">
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_319_sort.png">
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<h2>Works with linux/windows systems</h2>
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<p>Linux supports (x86/x64): Ubuntu, Debain, Centos, Redhat. Others not tested.
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supports all versions of Windows, but Windows version only for debugging.</p>
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<h2>Supports Linux/Windows systems</h2>
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<p>Linux support (x86/x64): Ubuntu, Debian, CentOS, Redhat. Others not tested.
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Supports all versions of Windows, but Windows is only recommended for debugging.</p>
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</div>
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_208_cart_out.png">
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<h2>Improve client sdk</h2>
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<p>Clients have to do is receive event data is then rendered. Support Ogre, Unity3d, Cocos2d, Html5 etc.</p>
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<h2>Simple client SDK</h2>
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<p>All clients have to do is receive event data and render it. Supports Ogre, Unity3d, Cocos2d, Html5, and more.</p>
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_119_adjust.png">
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<h2>Easily configurable</h2>
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<p>Configure how KBE operates in the <code>(assets)/res/server/kbengine.xml</code> and <code>kbe/res/server/kbengine_defaults.xml</code> file. Sensible defaults mean you won't need to alter much, but allow changing anything you can think of. </p>
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<p>Configure how KBE operates in the <code>(assets)/res/server/kbengine.xml</code> and <code>kbe/res/server/kbengine_defaults.xml</code> files. Sensible defaults mean you won't need to alter much, but you are able to change anything you can think of. </p>
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_040_stats.png">
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<h2>Load Balancing</h2>
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<p>To more efficient use of limited hardware, Dynamic load balancing technology in the high-load engine will still be able to work better.</p>
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<h2>Load balancing</h2>
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<p>In order to utilize limited hardware more effectively, dynamic load balancing technology keeps the engine running smoothly under high loads.</p>
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</div>
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_374_claw_hammer.png">
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<h2>Strong supporting tool</h2>
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<p>Online debug, view status, startup and shutdown.</p>
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<h2>Powerful support tools</h2>
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<p>Online debugging, status viewing, startup, and shutdown.</p>
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<img class="feature-icon" src="assets/img/glyphicons/glyphicons_044_keys.png">
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<h2>Simple game design</h2>
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<p>Only need to use Python script can efficiently complete the game design.</p>
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<p>Just use Python to quickly design your game. The low-level framework is safe and reliable, ensuring efficiency.</p>
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</div>
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<h2>Screenshots</h2>
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<p>you might like. <a class="ga-track" href="{{ site.baseurl }}/screenshots/">preview</a></p>
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<p>You might like it. <a class="ga-track" href="{{ site.baseurl }}/screenshots/">Preview</a></p>
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</div>
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</div>
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</div>

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