diff --git a/README.md b/README.md index e5eadf4a05..902c4256a1 100644 --- a/README.md +++ b/README.md @@ -57,6 +57,16 @@ If you did this, to build an APK with SDL2 you can try e.g.: For full instructions and parameter options, see [the documentation](https://python-for-android.readthedocs.io/en/latest/quickstart/#usage). +add support pygame_sdl2 sample: + + import pygame_sdl2 + pygame_sdl2.import_as_pygame() + + import pygame + from pygame.locals import * + from pygame.render import * + + ## Support If you need assistance, you can ask for help on our mailing list: diff --git a/pythonforandroid/recipes/pygame_sdl2/__init__.py b/pythonforandroid/recipes/pygame_sdl2/__init__.py new file mode 100644 index 0000000000..af5a860b59 --- /dev/null +++ b/pythonforandroid/recipes/pygame_sdl2/__init__.py @@ -0,0 +1,113 @@ +from os.path import join + +from pythonforandroid.recipe import PythonRecipe, warning + +from pythonforandroid.recipe import CompiledComponentsPythonRecipe +from pythonforandroid.toolchain import current_directory + + + +class Pygame_sdl2Recipe(CompiledComponentsPythonRecipe): + + #version = 'renpy-7.3.5.606' + #url = 'https://github.com/renpy/pygame_sdl2/archive/{version}.tar.gz' + url = 'https://nightly.renpy.org/current/pygame_sdl2-2.1.0-for-renpy-nightly-2021-04-12-df85cb574.tar.gz' + + name = 'pygame_sdl2' + site_packages_name= 'pygame_sdl2' + + depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png'] + call_hostpython_via_targetpython = False # Due to setuptools + install_in_hostpython = False + + def prebuild_arch(self, arch): + super().prebuild_arch(arch) + + def include_flags(self, arch): + '''Returns a string with the include folders''' + + png = self.get_recipe('png', self.ctx) + png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') + png_inc_dir = png.get_build_dir(arch) + + jpeg = self.get_recipe('jpeg', self.ctx) + jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) + + sdl_ttf_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf') + sdl_image_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image') + sdl_mixer_includes= join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer') + + sdl2_includes = join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') + + return (' -I' + sdl2_includes + + ' -I' + sdl_ttf_includes + + ' -I' + sdl_image_includes + + ' -I' + sdl_mixer_includes + + ' -I' + jpeg_inc_dir + + ' -I' + png_inc_dir) + + def link_dirs_flags(self, arch): + + png = self.get_recipe('png', self.ctx) + png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') + + jpeg = self.get_recipe('jpeg', self.ctx) + jpeg_lib_dir = jpeg.get_build_dir(arch.arch) + + ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib') + + return ( + ' -L' + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + + ' -L' + png_lib_dir + + ' -L' + jpeg_lib_dir + + ' -L' + ndk_lib_dir) + + # def prebuild_arch(self, arch): + # super(Pygame_sdl2Recipe, self).prebuild_arch(arch) + # # AND: Fix this warning! + # warning('Pygame_sdl2 is built assuming the archiver name is ' + # 'arm-linux-androideabi-ar, which may not always be true!') + + # def prebuild_arch(self, arch): + # super().prebuild_arch(arch) + # with current_directory(self.get_build_dir(arch.arch)): + # setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read() + # env = self.get_recipe_env(arch) + # env['ANDROID_ROOT'] = join(self.ctx.ndk_platform, 'usr') + + # ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib') + + # png = self.get_recipe('png', self.ctx) + # png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') + # png_inc_dir = png.get_build_dir(arch) + + # jpeg = self.get_recipe('jpeg', self.ctx) + # jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) + + # setup_file = setup_template.format( + # sdl_includes=( + # " -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') + + # " -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + + # " -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + ndk_lib_dir), + # sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'), + # sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'), + # sdl_mixer_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'), + # jpeg_includes="-I"+jpeg_inc_dir, + # png_includes="-I"+png_inc_dir, + # freetype_includes="" + # ) + # open("Setup", "w").write(setup_file) + + + def get_recipe_env(self, arch): + env = super().get_recipe_env(arch) + env["PYGAME_SDL2_ANDROID"] = "TRUE" + env['CFLAGS'] += self.include_flags(arch) + env['LDFLAGS'] += self.link_dirs_flags(arch) + + env['USE_SDL2'] = '1' + env["PYGAME_CROSS_COMPILE"] = "TRUE" + env["PYGAME_ANDROID"] = "TRUE" + return env + +recipe = Pygame_sdl2Recipe()