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This validation needs to check if Textures or TypedBuffers are not bounded to root descriptors. Example:
// B is TypedBuffer, but bound as a root descriptor.Buffer<float> B : register(t0);
[RootSignature("SRV(t0)")]
floatmain() : SV_Target {
return B[0];
}
AC:
Update Root Signature Analysis to make verification.