simulated game content ops • a portfolio, by kaosisochi unini
intent • outcomes • roadmap • projects • contact
asset atlas • playlens • patch notes oracle • localization conveyor • creator ops kit • producer's almanac
a public, working lab for my own simulated video game content operations — six small systems that endeavor to make assets easily searchable, UX changes provable, player feedback actionable, text shippable, fan content validated, and decisions reusable.
findable assets — asset atlas (search + tags)
measured UX improvements — playlens (test → fix → retest)
player feedback, into action — patch notes oracle (forum themes, sentiment, triage)
text shipped on time — localization conveyor (write → translate → QA → done)
safe creator submissions — creator ops kit (intake, review, recognition)
reusable decisions — producer's almanac (decision logs, templates)
a monthly, public summary, found here → roadmap
(full weekly roadmap and decision logs live privately in Confluence; summaries land here when they're stable.)
- asset atlas — make game files easy to search and reuse, for anyone
repo: https://github.com/ludus-scrinium/asset-atlas - playlens — test one screen/flow; show the timed improvement
repo: https://github.com/ludus-scrinium/playlens - patch notes oracle — turn player comments into a realistic dev “to-do” list
repo: https://github.com/ludus-scrinium/patch-notes-oracle - localization conveyor — text from write → translate → QA → ship
repo: https://github.com/ludus-scrinium/localization-conveyor - creator ops kit — safe fan content intake + review + recognition
repo: https://github.com/ludus-scrinium/creator-ops-kit - producer's almanac — decisions, retros, letters to my future self
repo: https://github.com/ludus-scrinium/producers-almanac
kaosisochi "kaosi" unini — [email protected] • linkedin

