Thanks to visit codestin.com
Credit goes to github.com

Skip to content

ludus-scrinium/ludus-scrinium-hub

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

349 Commits
 
 
 
 
 
 
 
 
 
 

LUDUS SCRINIUM — Game Content Ops Lab

ludus•scrinium

License WIP cap Last Commit Open Issues

simulated game content ops • a portfolio, by kaosisochi unini

intentoutcomesroadmapprojectscontact

asset atlasplaylenspatch notes oraclelocalization conveyorcreator ops kitproducer's almanac


intent

a public, working lab for my own simulated video game content operations — six small systems that endeavor to make assets easily searchable, UX changes provable, player feedback actionable, text shippable, fan content validated, and decisions reusable.

outcomes

findable assets — asset atlas (search + tags)
measured UX improvements — playlens (test → fix → retest)
player feedback, into action — patch notes oracle (forum themes, sentiment, triage)
text shipped on time — localization conveyor (write → translate → QA → done)
safe creator submissions — creator ops kit (intake, review, recognition)
reusable decisions — producer's almanac (decision logs, templates)

roadmap

a monthly, public summary, found here → roadmap

(full weekly roadmap and decision logs live privately in Confluence; summaries land here when they're stable.)

projects

contact

kaosisochi "kaosi" unini[email protected]linkedin

heropfp

back to top

About

blending information science tactics with simulated game content production. a non-threatening structure, search, and content model built for user delight. small systems shipped each week with definition of done linked evidence. evaluate, learn, and reuse the patterns documented within.

Topics

Resources

License

Code of conduct

Contributing

Security policy

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors