-
-
Notifications
You must be signed in to change notification settings - Fork 8.3k
Expand file tree
/
Copy pathart3d.py
More file actions
1677 lines (1430 loc) · 57.3 KB
/
art3d.py
File metadata and controls
1677 lines (1430 loc) · 57.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# art3d.py, original mplot3d version by John Porter
# Parts rewritten by Reinier Heeres <[email protected]>
# Minor additions by Ben Axelrod <[email protected]>
"""
Module containing 3D artist code and functions to convert 2D
artists into 3D versions which can be added to an Axes3D.
"""
import math
import numpy as np
from contextlib import contextmanager
from matplotlib import (
_api, artist, cbook, colors as mcolors, lines, text as mtext,
path as mpath, rcParams)
from matplotlib.collections import (
Collection, LineCollection, PolyCollection, PatchCollection, PathCollection)
from matplotlib.patches import Patch
from . import proj3d
def _norm_angle(a):
"""Return the given angle normalized to -180 < *a* <= 180 degrees."""
a = (a + 360) % 360
if a > 180:
a = a - 360
return a
def _norm_text_angle(a):
"""Return the given angle normalized to -90 < *a* <= 90 degrees."""
a = (a + 180) % 180
if a > 90:
a = a - 180
return a
def get_dir_vector(zdir):
"""
Return a direction vector.
Parameters
----------
zdir : {'x', 'y', 'z', None, 3-tuple}
The direction. Possible values are:
- 'x': equivalent to (1, 0, 0)
- 'y': equivalent to (0, 1, 0)
- 'z': equivalent to (0, 0, 1)
- *None*: equivalent to (0, 0, 0)
- an iterable (x, y, z) is converted to an array
Returns
-------
x, y, z : array
The direction vector.
"""
if cbook._str_equal(zdir, 'x'):
return np.array((1, 0, 0))
elif cbook._str_equal(zdir, 'y'):
return np.array((0, 1, 0))
elif cbook._str_equal(zdir, 'z'):
return np.array((0, 0, 1))
elif zdir is None:
return np.array((0, 0, 0))
elif np.iterable(zdir) and len(zdir) == 3:
return np.array(zdir)
else:
raise ValueError("'x', 'y', 'z', None or vector of length 3 expected")
def _viewlim_mask(xs, ys, zs, axes):
"""
Return the mask of the points outside the axes view limits.
Parameters
----------
xs, ys, zs : array-like
The points to mask. These should be in data coordinates.
axes : Axes3D
The axes to use for the view limits.
Returns
-------
mask : np.array
The mask of the points as a bool array.
"""
mask = np.logical_or.reduce((xs < axes.xy_viewLim.xmin,
xs > axes.xy_viewLim.xmax,
ys < axes.xy_viewLim.ymin,
ys > axes.xy_viewLim.ymax,
zs < axes.zz_viewLim.xmin,
zs > axes.zz_viewLim.xmax))
return mask
class Text3D(mtext.Text):
"""
Text object with 3D position and direction.
Parameters
----------
x, y, z : float
The position of the text.
text : str
The text string to display.
zdir : {'x', 'y', 'z', None, 3-tuple}
The direction of the text. See `.get_dir_vector` for a description of
the values.
axlim_clip : bool, default: False
Whether to hide text outside the axes view limits.
.. versionadded:: 3.10
Other Parameters
----------------
**kwargs
All other parameters are passed on to `~matplotlib.text.Text`.
"""
def __init__(self, x=0, y=0, z=0, text='', zdir='z', axlim_clip=False,
**kwargs):
if 'rotation' in kwargs:
_api.warn_external(
"The `rotation` parameter has not yet been implemented "
"and is currently ignored."
)
if 'rotation_mode' in kwargs:
_api.warn_external(
"The `rotation_mode` parameter has not yet been implemented "
"and is currently ignored."
)
mtext.Text.__init__(self, x, y, text, **kwargs)
self.set_3d_properties(z, zdir, axlim_clip)
def get_position_3d(self):
"""Return the (x, y, z) position of the text."""
return self._x, self._y, self._z
def set_position_3d(self, xyz, zdir=None):
"""
Set the (*x*, *y*, *z*) position of the text.
Parameters
----------
xyz : (float, float, float)
The position in 3D space.
zdir : {'x', 'y', 'z', None, 3-tuple}
The direction of the text. If unspecified, the *zdir* will not be
changed. See `.get_dir_vector` for a description of the values.
"""
super().set_position(xyz[:2])
self.set_z(xyz[2])
if zdir is not None:
self._dir_vec = get_dir_vector(zdir)
def set_z(self, z):
"""
Set the *z* position of the text.
Parameters
----------
z : float
"""
self._z = z
self.stale = True
def set_3d_properties(self, z=0, zdir='z', axlim_clip=False):
"""
Set the *z* position and direction of the text.
Parameters
----------
z : float
The z-position in 3D space.
zdir : {'x', 'y', 'z', 3-tuple}
The direction of the text. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide text outside the axes view limits.
.. versionadded:: 3.10
"""
self._z = z
self._dir_vec = get_dir_vector(zdir)
self._axlim_clip = axlim_clip
self.stale = True
@artist.allow_rasterization
def draw(self, renderer):
if self._axlim_clip:
mask = _viewlim_mask(self._x, self._y, self._z, self.axes)
pos3d = np.ma.array([self._x, self._y, self._z],
mask=mask, dtype=float).filled(np.nan)
else:
pos3d = np.array([self._x, self._y, self._z], dtype=float)
dir_end = pos3d + self._dir_vec
points = np.asarray([pos3d, dir_end])
proj = proj3d._scale_proj_transform(
points[:, 0], points[:, 1], points[:, 2], self.axes)
dx = proj[0][1] - proj[0][0]
dy = proj[1][1] - proj[1][0]
angle = math.degrees(math.atan2(dy, dx))
with cbook._setattr_cm(self, _x=proj[0][0], _y=proj[1][0],
_rotation=_norm_text_angle(angle)):
mtext.Text.draw(self, renderer)
self.stale = False
def get_tightbbox(self, renderer=None):
# Overwriting the 2d Text behavior which is not valid for 3d.
# For now, just return None to exclude from layout calculation.
return None
def text_2d_to_3d(obj, z=0, zdir='z', axlim_clip=False):
"""
Convert a `.Text` to a `.Text3D` object.
Parameters
----------
z : float
The z-position in 3D space.
zdir : {'x', 'y', 'z', 3-tuple}
The direction of the text. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide text outside the axes view limits.
.. versionadded:: 3.10
"""
obj.__class__ = Text3D
obj.set_3d_properties(z, zdir, axlim_clip)
class Line3D(lines.Line2D):
"""
3D line object.
.. note:: Use `get_data_3d` to obtain the data associated with the line.
`~.Line2D.get_data`, `~.Line2D.get_xdata`, and `~.Line2D.get_ydata` return
the x- and y-coordinates of the projected 2D-line, not the x- and y-data of
the 3D-line. Similarly, use `set_data_3d` to set the data, not
`~.Line2D.set_data`, `~.Line2D.set_xdata`, and `~.Line2D.set_ydata`.
"""
def __init__(self, xs, ys, zs, *args, axlim_clip=False, **kwargs):
"""
Parameters
----------
xs : array-like
The x-data to be plotted.
ys : array-like
The y-data to be plotted.
zs : array-like
The z-data to be plotted.
*args, **kwargs
Additional arguments are passed to `~matplotlib.lines.Line2D`.
"""
super().__init__([], [], *args, **kwargs)
self.set_data_3d(xs, ys, zs)
self._axlim_clip = axlim_clip
def set_3d_properties(self, zs=0, zdir='z', axlim_clip=False):
"""
Set the *z* position and direction of the line.
Parameters
----------
zs : float or array of floats
The location along the *zdir* axis in 3D space to position the
line.
zdir : {'x', 'y', 'z'}
Plane to plot line orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide lines with an endpoint outside the axes view limits.
.. versionadded:: 3.10
"""
xs = self.get_xdata()
ys = self.get_ydata()
zs = cbook._to_unmasked_float_array(zs).ravel()
zs = np.broadcast_to(zs, len(xs))
self._verts3d = juggle_axes(xs, ys, zs, zdir)
self._axlim_clip = axlim_clip
self.stale = True
def set_data_3d(self, *args):
"""
Set the x, y and z data
Parameters
----------
x : array-like
The x-data to be plotted.
y : array-like
The y-data to be plotted.
z : array-like
The z-data to be plotted.
Notes
-----
Accepts x, y, z arguments or a single array-like (x, y, z)
"""
if len(args) == 1:
args = args[0]
for name, xyz in zip('xyz', args):
if not np.iterable(xyz):
raise RuntimeError(f'{name} must be a sequence')
self._verts3d = args
self.stale = True
def get_data_3d(self):
"""
Get the current data
Returns
-------
verts3d : length-3 tuple or array-like
The current data as a tuple or array-like.
"""
return self._verts3d
@artist.allow_rasterization
def draw(self, renderer):
if self._axlim_clip:
mask = np.broadcast_to(
_viewlim_mask(*self._verts3d, self.axes),
(len(self._verts3d), *self._verts3d[0].shape)
)
xs3d, ys3d, zs3d = np.ma.array(self._verts3d,
dtype=float, mask=mask).filled(np.nan)
else:
xs3d, ys3d, zs3d = self._verts3d
xs, ys, zs, tis = proj3d._scale_proj_transform_clip(xs3d, ys3d, zs3d, self.axes)
self.set_data(xs, ys)
super().draw(renderer)
self.stale = False
def line_2d_to_3d(line, zs=0, zdir='z', axlim_clip=False):
"""
Convert a `.Line2D` to a `.Line3D` object.
Parameters
----------
zs : float
The location along the *zdir* axis in 3D space to position the line.
zdir : {'x', 'y', 'z'}
Plane to plot line orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide lines with an endpoint outside the axes view limits.
.. versionadded:: 3.10
"""
line.__class__ = Line3D
line.set_3d_properties(zs, zdir, axlim_clip)
def _path_to_3d_segment(path, zs=0, zdir='z'):
"""Convert a path to a 3D segment."""
zs = np.broadcast_to(zs, len(path))
pathsegs = path.iter_segments(simplify=False, curves=False)
seg = [(x, y, z) for (((x, y), code), z) in zip(pathsegs, zs)]
seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
return seg3d
def _paths_to_3d_segments(paths, zs=0, zdir='z'):
"""Convert paths from a collection object to 3D segments."""
if not np.iterable(zs):
zs = np.broadcast_to(zs, len(paths))
else:
if len(zs) != len(paths):
raise ValueError('Number of z-coordinates does not match paths.')
segs = [_path_to_3d_segment(path, pathz, zdir)
for path, pathz in zip(paths, zs)]
return segs
def _path_to_3d_segment_with_codes(path, zs=0, zdir='z'):
"""Convert a path to a 3D segment with path codes."""
zs = np.broadcast_to(zs, len(path))
pathsegs = path.iter_segments(simplify=False, curves=False)
seg_codes = [((x, y, z), code) for ((x, y), code), z in zip(pathsegs, zs)]
if seg_codes:
seg, codes = zip(*seg_codes)
seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
else:
seg3d = []
codes = []
return seg3d, list(codes)
def _paths_to_3d_segments_with_codes(paths, zs=0, zdir='z'):
"""
Convert paths from a collection object to 3D segments with path codes.
"""
zs = np.broadcast_to(zs, len(paths))
segments_codes = [_path_to_3d_segment_with_codes(path, pathz, zdir)
for path, pathz in zip(paths, zs)]
if segments_codes:
segments, codes = zip(*segments_codes)
else:
segments, codes = [], []
return list(segments), list(codes)
class Collection3D(Collection):
"""A collection of 3D paths."""
def do_3d_projection(self):
"""Project the points according to renderer matrix."""
vs_list = [vs for vs, _ in self._3dverts_codes]
if self._axlim_clip:
vs_list = [np.ma.array(vs, mask=np.broadcast_to(
_viewlim_mask(*vs.T, self.axes), vs.shape))
for vs in vs_list]
xyzs_list = [proj3d._scale_proj_transform(
vs[:, 0], vs[:, 1], vs[:, 2], self.axes) for vs in vs_list]
self._paths = [mpath.Path(np.ma.column_stack([xs, ys]), cs)
for (xs, ys, _), (_, cs) in zip(xyzs_list, self._3dverts_codes)]
zs = np.concatenate([zs for _, _, zs in xyzs_list])
return zs.min() if len(zs) else 1e9
def collection_2d_to_3d(col, zs=0, zdir='z', axlim_clip=False):
"""Convert a `.Collection` to a `.Collection3D` object."""
zs = np.broadcast_to(zs, len(col.get_paths()))
col._3dverts_codes = [
(np.column_stack(juggle_axes(
*np.column_stack([p.vertices, np.broadcast_to(z, len(p.vertices))]).T,
zdir)),
p.codes)
for p, z in zip(col.get_paths(), zs)]
col.__class__ = cbook._make_class_factory(Collection3D, "{}3D")(type(col))
col._axlim_clip = axlim_clip
class Line3DCollection(LineCollection):
"""
A collection of 3D lines.
"""
def __init__(self, lines, axlim_clip=False, **kwargs):
super().__init__(lines, **kwargs)
self._axlim_clip = axlim_clip
"""
Parameters
----------
lines : list of (N, 3) array-like
A sequence ``[line0, line1, ...]`` where each line is a (N, 3)-shape
array-like containing points:: line0 = [(x0, y0, z0), (x1, y1, z1), ...]
Each line can contain a different number of points.
linewidths : float or list of float, default: :rc:`lines.linewidth`
The width of each line in points.
colors : :mpltype:`color` or list of color, default: :rc:`lines.color`
A sequence of RGBA tuples (e.g., arbitrary color strings, etc, not
allowed).
antialiaseds : bool or list of bool, default: :rc:`lines.antialiased`
Whether to use antialiasing for each line.
facecolors : :mpltype:`color` or list of :mpltype:`color`, default: 'none'
When setting *facecolors*, each line is interpreted as a boundary
for an area, implicitly closing the path from the last point to the
first point. The enclosed area is filled with *facecolor*.
In order to manually specify what should count as the "interior" of
each line, please use `.PathCollection` instead, where the
"interior" can be specified by appropriate usage of
`~.path.Path.CLOSEPOLY`.
**kwargs : Forwarded to `.Collection`.
"""
def set_sort_zpos(self, val):
"""Set the position to use for z-sorting."""
self._sort_zpos = val
self.stale = True
def set_segments(self, segments):
"""
Set 3D segments.
"""
self._segments3d = segments
super().set_segments([])
def do_3d_projection(self):
"""
Project the points according to renderer matrix.
"""
segments = np.asanyarray(self._segments3d)
# Handle empty segments
if segments.size == 0:
LineCollection.set_segments(self, [])
return np.nan
mask = False
if np.ma.isMA(segments):
mask = segments.mask
if self._axlim_clip:
viewlim_mask = _viewlim_mask(segments[..., 0],
segments[..., 1],
segments[..., 2],
self.axes)
if np.any(viewlim_mask):
# broadcast mask to 3D
viewlim_mask = np.broadcast_to(viewlim_mask[..., np.newaxis],
(*viewlim_mask.shape, 3))
mask = mask | viewlim_mask
xyzs = np.ma.array(
proj3d._scale_proj_transform_vectors(segments, self.axes), mask=mask)
segments_2d = xyzs[..., 0:2]
LineCollection.set_segments(self, segments_2d)
# FIXME
if len(xyzs) > 0:
minz = min(xyzs[..., 2].min(), 1e9)
else:
minz = np.nan
return minz
def line_collection_2d_to_3d(col, zs=0, zdir='z', axlim_clip=False):
"""Convert a `.LineCollection` to a `.Line3DCollection` object."""
segments3d = _paths_to_3d_segments(col.get_paths(), zs, zdir)
col.__class__ = Line3DCollection
col.set_segments(segments3d)
col._axlim_clip = axlim_clip
class Patch3D(Patch):
"""
3D patch object.
"""
def __init__(self, *args, zs=(), zdir='z', axlim_clip=False, **kwargs):
"""
Parameters
----------
verts :
zs : float
The location along the *zdir* axis in 3D space to position the
patch.
zdir : {'x', 'y', 'z'}
Plane to plot patch orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide patches with a vertex outside the axes view limits.
.. versionadded:: 3.10
"""
super().__init__(*args, **kwargs)
self.set_3d_properties(zs, zdir, axlim_clip)
def set_3d_properties(self, verts, zs=0, zdir='z', axlim_clip=False):
"""
Set the *z* position and direction of the patch.
Parameters
----------
verts :
zs : float
The location along the *zdir* axis in 3D space to position the
patch.
zdir : {'x', 'y', 'z'}
Plane to plot patch orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide patches with a vertex outside the axes view limits.
.. versionadded:: 3.10
"""
zs = np.broadcast_to(zs, len(verts))
self._segment3d = [juggle_axes(x, y, z, zdir)
for ((x, y), z) in zip(verts, zs)]
self._axlim_clip = axlim_clip
def get_path(self):
# docstring inherited
# self._path2d is not initialized until do_3d_projection
if not hasattr(self, '_path2d'):
self.axes.M = self.axes.get_proj()
self.do_3d_projection()
return self._path2d
def do_3d_projection(self):
s = self._segment3d
if self._axlim_clip:
mask = _viewlim_mask(*zip(*s), self.axes)
xs, ys, zs = np.ma.array(zip(*s),
dtype=float, mask=mask).filled(np.nan)
else:
xs, ys, zs = zip(*s)
vxs, vys, vzs, vis = proj3d._scale_proj_transform_clip(xs, ys, zs, self.axes)
self._path2d = mpath.Path(np.ma.column_stack([vxs, vys]))
return min(vzs)
class PathPatch3D(Patch3D):
"""
3D PathPatch object.
"""
def __init__(self, path, *, zs=(), zdir='z', axlim_clip=False, **kwargs):
"""
Parameters
----------
path :
zs : float
The location along the *zdir* axis in 3D space to position the
path patch.
zdir : {'x', 'y', 'z', 3-tuple}
Plane to plot path patch orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide path patches with a point outside the axes view limits.
.. versionadded:: 3.10
"""
# Not super().__init__!
Patch.__init__(self, **kwargs)
self.set_3d_properties(path, zs, zdir, axlim_clip)
def set_3d_properties(self, path, zs=0, zdir='z', axlim_clip=False):
"""
Set the *z* position and direction of the path patch.
Parameters
----------
path :
zs : float
The location along the *zdir* axis in 3D space to position the
path patch.
zdir : {'x', 'y', 'z', 3-tuple}
Plane to plot path patch orthogonal to. Default: 'z'.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide path patches with a point outside the axes view limits.
.. versionadded:: 3.10
"""
Patch3D.set_3d_properties(self, path.vertices, zs=zs, zdir=zdir,
axlim_clip=axlim_clip)
self._code3d = path.codes
def do_3d_projection(self):
s = self._segment3d
if self._axlim_clip:
mask = _viewlim_mask(*zip(*s), self.axes)
xs, ys, zs = np.ma.array(zip(*s),
dtype=float, mask=mask).filled(np.nan)
else:
xs, ys, zs = zip(*s)
vxs, vys, vzs, vis = proj3d._scale_proj_transform_clip(xs, ys, zs, self.axes)
self._path2d = mpath.Path(np.ma.column_stack([vxs, vys]), self._code3d)
return min(vzs)
def _get_patch_verts(patch):
"""Return a list of vertices for the path of a patch."""
trans = patch.get_patch_transform()
path = patch.get_path()
polygons = path.to_polygons(trans)
return polygons[0] if len(polygons) else np.array([])
def patch_2d_to_3d(patch, z=0, zdir='z', axlim_clip=False):
"""Convert a `.Patch` to a `.Patch3D` object."""
verts = _get_patch_verts(patch)
patch.__class__ = Patch3D
patch.set_3d_properties(verts, z, zdir, axlim_clip)
def pathpatch_2d_to_3d(pathpatch, z=0, zdir='z'):
"""Convert a `.PathPatch` to a `.PathPatch3D` object."""
path = pathpatch.get_path()
trans = pathpatch.get_patch_transform()
mpath = trans.transform_path(path)
pathpatch.__class__ = PathPatch3D
pathpatch.set_3d_properties(mpath, z, zdir)
class Patch3DCollection(PatchCollection):
"""
A collection of 3D patches.
"""
def __init__(
self,
*args,
zs=0,
zdir="z",
depthshade=None,
depthshade_minalpha=None,
axlim_clip=False,
**kwargs
):
"""
Create a collection of flat 3D patches with its normal vector
pointed in *zdir* direction, and located at *zs* on the *zdir*
axis. 'zs' can be a scalar or an array-like of the same length as
the number of patches in the collection.
Constructor arguments are the same as for
:class:`~matplotlib.collections.PatchCollection`. In addition,
keywords *zs=0* and *zdir='z'* are available.
The keyword argument *depthshade* is available to
indicate whether or not to shade the patches in order to
give the appearance of depth (default is *True*).
This is typically desired in scatter plots.
*depthshade_minalpha* sets the minimum alpha value applied by
depth-shading.
"""
if depthshade is None:
depthshade = rcParams['axes3d.depthshade']
if depthshade_minalpha is None:
depthshade_minalpha = rcParams['axes3d.depthshade_minalpha']
self._depthshade = depthshade
self._depthshade_minalpha = depthshade_minalpha
super().__init__(*args, **kwargs)
self.set_3d_properties(zs, zdir, axlim_clip)
def get_depthshade(self):
return self._depthshade
def set_depthshade(
self,
depthshade,
depthshade_minalpha=None,
):
"""
Set whether depth shading is performed on collection members.
Parameters
----------
depthshade : bool
Whether to shade the patches in order to give the appearance of
depth.
depthshade_minalpha : float, default: :rc:`axes3d.depthshade_minalpha`
Sets the minimum alpha value used by depth-shading.
.. versionadded:: 3.11
"""
if depthshade_minalpha is None:
depthshade_minalpha = rcParams['axes3d.depthshade_minalpha']
self._depthshade = depthshade
self._depthshade_minalpha = depthshade_minalpha
self.stale = True
def set_sort_zpos(self, val):
"""Set the position to use for z-sorting."""
self._sort_zpos = val
self.stale = True
def set_3d_properties(self, zs, zdir, axlim_clip=False):
"""
Set the *z* positions and direction of the patches.
Parameters
----------
zs : float or array of floats
The location or locations to place the patches in the collection
along the *zdir* axis.
zdir : {'x', 'y', 'z'}
Plane to plot patches orthogonal to.
All patches must have the same direction.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide patches with a vertex outside the axes view limits.
.. versionadded:: 3.10
"""
# Force the collection to initialize the face and edgecolors
# just in case it is a scalarmappable with a colormap.
self.update_scalarmappable()
offsets = self.get_offsets()
if len(offsets) > 0:
xs, ys = offsets.T
else:
xs = []
ys = []
self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
self._z_markers_idx = slice(-1)
self._vzs = None
self._axlim_clip = axlim_clip
self.stale = True
def do_3d_projection(self):
if self._axlim_clip:
mask = _viewlim_mask(*self._offsets3d, self.axes)
xs, ys, zs = np.ma.array(self._offsets3d, mask=mask)
else:
xs, ys, zs = self._offsets3d
vxs, vys, vzs, vis = proj3d._scale_proj_transform_clip(xs, ys, zs, self.axes)
self._vzs = vzs
if np.ma.isMA(vxs):
super().set_offsets(np.ma.column_stack([vxs, vys]))
else:
super().set_offsets(np.column_stack([vxs, vys]))
if vzs.size > 0:
return min(vzs)
else:
return np.nan
def _maybe_depth_shade_and_sort_colors(self, color_array):
color_array = (
_zalpha(
color_array,
self._vzs,
min_alpha=self._depthshade_minalpha,
)
if self._vzs is not None and self._depthshade
else color_array
)
if len(color_array) > 1:
color_array = color_array[self._z_markers_idx]
return mcolors.to_rgba_array(color_array, self._alpha)
def get_facecolor(self):
return self._maybe_depth_shade_and_sort_colors(super().get_facecolor())
def get_edgecolor(self):
# We need this check here to make sure we do not double-apply the depth
# based alpha shading when the edge color is "face" which means the
# edge colour should be identical to the face colour.
if cbook._str_equal(self._edgecolors, 'face'):
return self.get_facecolor()
return self._maybe_depth_shade_and_sort_colors(super().get_edgecolor())
def _get_data_scale(X, Y, Z):
"""
Estimate the scale of the 3D data for use in depth shading
Parameters
----------
X, Y, Z : masked arrays
The data to estimate the scale of.
"""
# Account for empty datasets. Assume that X Y and Z have the same number
# of elements.
if not np.ma.count(X):
return 0
# Estimate the scale using the RSS of the ranges of the dimensions
# Note that we don't use np.ma.ptp() because we otherwise get a build
# warning about handing empty arrays.
ptp_x = X.max() - X.min()
ptp_y = Y.max() - Y.min()
ptp_z = Z.max() - Z.min()
return np.sqrt(ptp_x ** 2 + ptp_y ** 2 + ptp_z ** 2)
class Path3DCollection(PathCollection):
"""
A collection of 3D paths.
"""
def __init__(
self,
*args,
zs=0,
zdir="z",
depthshade=None,
depthshade_minalpha=None,
axlim_clip=False,
**kwargs
):
"""
Create a collection of flat 3D paths with its normal vector
pointed in *zdir* direction, and located at *zs* on the *zdir*
axis. 'zs' can be a scalar or an array-like of the same length as
the number of paths in the collection.
Constructor arguments are the same as for
:class:`~matplotlib.collections.PathCollection`. In addition,
keywords *zs=0* and *zdir='z'* are available.
Also, the keyword argument *depthshade* is available to
indicate whether or not to shade the patches in order to
give the appearance of depth (default is *True*).
This is typically desired in scatter plots.
*depthshade_minalpha* sets the minimum alpha value applied by
depth-shading.
"""
if depthshade is None:
depthshade = rcParams['axes3d.depthshade']
if depthshade_minalpha is None:
depthshade_minalpha = rcParams['axes3d.depthshade_minalpha']
self._depthshade = depthshade
self._depthshade_minalpha = depthshade_minalpha
self._in_draw = False
super().__init__(*args, **kwargs)
self.set_3d_properties(zs, zdir, axlim_clip)
self._offset_zordered = None
def draw(self, renderer):
with self._use_zordered_offset():
with cbook._setattr_cm(self, _in_draw=True):
super().draw(renderer)
def set_sort_zpos(self, val):
"""Set the position to use for z-sorting."""
self._sort_zpos = val
self.stale = True
def set_3d_properties(self, zs, zdir, axlim_clip=False):
"""
Set the *z* positions and direction of the paths.
Parameters
----------
zs : float or array of floats
The location or locations to place the paths in the collection
along the *zdir* axis.
zdir : {'x', 'y', 'z'}
Plane to plot paths orthogonal to.
All paths must have the same direction.
See `.get_dir_vector` for a description of the values.
axlim_clip : bool, default: False
Whether to hide paths with a vertex outside the axes view limits.
.. versionadded:: 3.10
"""
# Force the collection to initialize the face and edgecolors
# just in case it is a scalarmappable with a colormap.
self.update_scalarmappable()
offsets = self.get_offsets()
if len(offsets) > 0:
xs, ys = offsets.T
else:
xs = []
ys = []
self._zdir = zdir
self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
# In the base draw methods we access the attributes directly which
# means we cannot resolve the shuffling in the getter methods like
# we do for the edge and face colors.
#
# This means we need to carry around a cache of the unsorted sizes and
# widths (postfixed with 3d) and in `do_3d_projection` set the
# depth-sorted version of that data into the private state used by the
# base collection class in its draw method.
#
# Grab the current sizes and linewidths to preserve them.
self._sizes3d = self._sizes
self._linewidths3d = np.array(self._linewidths)
xs, ys, zs = self._offsets3d
# Sort the points based on z coordinates
# Performance optimization: Create a sorted index array and reorder
# points and point properties according to the index array
self._z_markers_idx = slice(-1)
self._vzs = None
self._axlim_clip = axlim_clip
self.stale = True
def set_sizes(self, sizes, dpi=72.0):
super().set_sizes(sizes, dpi)
if not self._in_draw:
self._sizes3d = sizes
def set_linewidth(self, lw):
super().set_linewidth(lw)
if not self._in_draw:
self._linewidths3d = np.array(self._linewidths)
def get_depthshade(self):
return self._depthshade
def set_depthshade(
self,
depthshade,
depthshade_minalpha=None,
):
"""
Set whether depth shading is performed on collection members.
Parameters
----------
depthshade : bool
Whether to shade the patches in order to give the appearance of