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doc/api/animation_api.rst
@@ -60,7 +60,7 @@ general gist is to take an existing bit map (in our case a mostly
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rasterized figure) and then 'blit' one more artist on top. Thus, by
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managing a saved 'clean' bitmap, we can only re-draw the few artists
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that are changing at each frame and possibly save significant amounts of
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-time. When using blitting (by passing ``blit=True``), the core loop of
+time. When we use blitting (by passing ``blit=True``), the core loop of
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`FuncAnimation` gets a bit more complicated::
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ax = fig.gca()
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