@@ -388,43 +388,43 @@ realT qh_distround(int dimension, realT maxabs, realT maxsumabs) {
388388/*-<a href="qh-geom.htm#TOC"
389389 >-------------------------------</a><a name="divzero">-</a>
390390
391- qh_divzero( number , denom, mindenom1, zerodiv )
392- divide by a number that's nearly zero
391+ qh_divzero( numer , denom, mindenom1, zerodiv )
392+ divide by a numer that's nearly zero
393393 mindenom1= minimum denominator for dividing into 1.0
394394
395395 returns:
396396 quotient
397397 sets zerodiv and returns 0.0 if it would overflow
398398
399399 design:
400- if number is nearly zero and abs(number ) < abs(denom)
401- return number /denom
402- else if number is nearly zero
400+ if numer is nearly zero and abs(numer ) < abs(denom)
401+ return nuber /denom
402+ else if nuber is nearly zero
403403 return 0 and zerodiv
404- else if denom/number non-zero
405- return number /denom
404+ else if denom/numer non-zero
405+ return numer /denom
406406 else
407407 return 0 and zerodiv
408408*/
409- realT qh_divzero (realT number , realT denom , realT mindenom1 , boolT * zerodiv ) {
409+ realT qh_divzero (realT numer , realT denom , realT mindenom1 , boolT * zerodiv ) {
410410 realT temp , numerx , denomx ;
411411
412412
413- if (number < mindenom1 && number > - mindenom1 ) {
414- numerx = fabs_ (number );
413+ if (numer < mindenom1 && numer > - mindenom1 ) {
414+ numerx = fabs_ (numer );
415415 denomx = fabs_ (denom );
416416 if (numerx < denomx ) {
417417 * zerodiv = False ;
418- return number /denom ;
418+ return numer /denom ;
419419 }else {
420420 * zerodiv = True ;
421421 return 0.0 ;
422422 }
423423 }
424- temp = denom /number ;
424+ temp = denom /numer ;
425425 if (temp > mindenom1 || temp < - mindenom1 ) {
426426 * zerodiv = False ;
427- return number /denom ;
427+ return numer /denom ;
428428 }else {
429429 * zerodiv = True ;
430430 return 0.0 ;
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