@@ -255,74 +255,6 @@ def resize(self, event):
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self .resize_event ()
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self .draw ()
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- # a resizing will in general move the pointer position
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- # relative to the canvas, so process it as a motion notify
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- # event. An intended side effect of this call is to allow
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- # window raises (which trigger a resize) to get the cursor
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- # position to the mpl event framework so key presses which are
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- # over the axes will work w/o clicks or explicit motion
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- self ._update_pointer_position (event )
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-
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- def _update_pointer_position (self , guiEvent = None ):
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- """
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- Figure out if we are inside the canvas or not and update the
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- canvas enter/leave events
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- """
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- # if the pointer if over the canvas, set the lastx and lasty
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- # attrs of the canvas so it can process event w/o mouse click
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- # or move
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-
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- # the window's upper, left coords in screen coords
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- xw = self ._tkcanvas .winfo_rootx ()
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- yw = self ._tkcanvas .winfo_rooty ()
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- # the pointer's location in screen coords
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- xp , yp = self ._tkcanvas .winfo_pointerxy ()
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-
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- # not figure out the canvas coordinates of the pointer
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- xc = xp - xw
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- yc = yp - yw
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-
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- # flip top/bottom
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- yc = self .figure .bbox .height - yc
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-
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- # JDH: this method was written originally to get the pointer
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- # location to the backend lastx and lasty attrs so that events
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- # like KeyEvent can be handled without mouse events. e.g., if
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- # the cursor is already above the axes, then key presses like
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- # 'g' should toggle the grid. In order for this to work in
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- # backend_bases, the canvas needs to know _lastx and _lasty.
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- # There are three ways to get this info the canvas:
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- #
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- # 1) set it explicitly
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- #
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- # 2) call enter/leave events explicitly. The downside of this
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- # in the impl below is that enter could be repeatedly
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- # triggered if the mouse is over the axes and one is
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- # resizing with the keyboard. This is not entirely bad,
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- # because the mouse position relative to the canvas is
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- # changing, but it may be surprising to get repeated entries
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- # without leaves
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- #
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- # 3) process it as a motion notify event. This also has pros
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- # and cons. The mouse is moving relative to the window, but
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- # this may surprise an event handler writer who is getting
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- # motion_notify_events even if the mouse has not moved
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-
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- # here are the three scenarios
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- if 1 :
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- # just manually set it
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- self ._lastx , self ._lasty = xc , yc
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- elif 0 :
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- # alternate implementation: process it as a motion
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- FigureCanvasBase .motion_notify_event (self , xc , yc , guiEvent )
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- elif 0 :
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- # alternate implementation -- process enter/leave events
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- # instead of motion/notify
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- if self .figure .bbox .contains (xc , yc ):
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- self .enter_notify_event (guiEvent , xy = (xc , yc ))
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- else :
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- self .leave_notify_event (guiEvent )
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-
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def draw_idle (self ):
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# docstring inherited
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if not self ._idle :
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