@@ -180,13 +180,6 @@ def _contour_args(self, args, kwargs):
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Other Parameters
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----------------
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- corner_mask : bool, default: :rc:`contour.corner_mask`
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- Enable/disable corner masking, which only has an effect if *Z* is
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- a masked array. If ``False``, any quad touching a masked point is
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- masked out. If ``True``, only the triangular corners of quads
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- nearest those points are always masked out, other triangular
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- corners comprising three unmasked points are contoured as usual.
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-
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colors : color string or sequence of colors, optional
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The colors of the levels, i.e., the contour %(type)s.
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@@ -272,16 +265,7 @@ def _contour_args(self, args, kwargs):
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antialiased : bool, optional
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Enable antialiasing, overriding the defaults. For
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filled contours, the default is *True*. For line contours,
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- it is taken from :rc:`lines.antialiased`.
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-
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- nchunk : int >= 0, optional
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- If 0, no subdivision of the domain. Specify a positive integer to
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- divide the domain into subdomains of *nchunk* by *nchunk* quads.
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- Chunking reduces the maximum length of polygons generated by the
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- contouring algorithm which reduces the rendering workload passed
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- on to the backend and also requires slightly less RAM. It can
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- however introduce rendering artifacts at chunk boundaries depending
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- on the backend, the *antialiased* flag and value of *alpha*.""" )
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+ it is taken from :rc:`lines.antialiased`.""" )
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@docstring .Substitution (func = 'tricontour' , type = 'lines' )
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