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Fix some minor typos in the transforms tutorial
svn path=/branches/v0_99_maint/; revision=7501
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doc/users/transforms_tutorial.rst

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@@ -348,7 +348,10 @@ plots, from the linear affine transformations that happen when you pan
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and zoom. There is an efficiency here, because you can pan and zoom
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in your axes which affects the affine transformation, but you may not
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need to compute the potentially expensive nonlinear scales or
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projections on simple navigation events.
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projections on simple navigation events. It is also possible to
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multiply affine transformation matrices togeter, and then apply them
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to coordinates in one step. This is not true of all possible
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transformations.
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Here is how the ``ax.transData`` instance is defined in the basic

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