@@ -78,7 +78,7 @@ namespace agg
7878 //
7979 // The affine matrix is all you need to perform any linear transformation,
8080 // but all transformations have origin point (0,0). It means that we need to
81- // use 2 translations if we want to rotate something around (100,100):
81+ // use 2 translations if we want to rotate someting around (100,100):
8282 //
8383 // m *= agg::trans_affine_translation(-100.0, -100.0); // move to (0,0)
8484 // m *= agg::trans_affine_rotation(30.0 * 3.1415926 / 180.0); // rotate
@@ -125,7 +125,7 @@ namespace agg
125125 parl_to_parl (src, dst);
126126 }
127127
128- // ---------------------------------- Parallelogram transformations
128+ // ---------------------------------- Parellelogram transformations
129129 // transform a parallelogram to another one. Src and dst are
130130 // pointers to arrays of three points (double[6], x1,y1,...) that
131131 // identify three corners of the parallelograms assuming implicit
@@ -210,14 +210,14 @@ namespace agg
210210 }
211211
212212 // Multiply the matrix by another one and return
213- // the result in a separate matrix.
213+ // the result in a separete matrix.
214214 trans_affine operator * (const trans_affine& m) const
215215 {
216216 return trans_affine (*this ).multiply (m);
217217 }
218218
219219 // Multiply the matrix by inverse of another one
220- // and return the result in a separate matrix.
220+ // and return the result in a separete matrix.
221221 trans_affine operator / (const trans_affine& m) const
222222 {
223223 return trans_affine (*this ).multiply_inv (m);
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