/* -*- mode: c++; c-basic-offset: 4 -*- */ #ifndef MPL_PATH_H #define MPL_PATH_H #include #include #include #include #include #include #include "agg_conv_contour.h" #include "agg_conv_curve.h" #include "agg_conv_stroke.h" #include "agg_conv_transform.h" #include "agg_trans_affine.h" #include "path_converters.h" #include "_backend_agg_basic_types.h" const size_t NUM_VERTICES[] = { 1, 1, 1, 2, 3 }; struct XY { double x; double y; XY() : x(0), y(0) {} XY(double x_, double y_) : x(x_), y(y_) { } bool operator==(const XY& o) { return (x == o.x && y == o.y); } bool operator!=(const XY& o) { return (x != o.x || y != o.y); } }; typedef std::vector Polygon; inline void _finalize_polygon(std::vector &result, bool closed_only) { if (result.size() == 0) { return; } Polygon &polygon = result.back(); /* Clean up the last polygon in the result. */ if (polygon.size() == 0) { result.pop_back(); } else if (closed_only) { if (polygon.size() < 3) { result.pop_back(); } else if (polygon.front() != polygon.back()) { polygon.push_back(polygon.front()); } } } // // The following function was found in the Agg 2.3 examples (interactive_polygon.cpp). // It has been generalized to work on (possibly curved) polylines, rather than // just polygons. The original comments have been kept intact. // -- Michael Droettboom 2007-10-02 // //======= Crossings Multiply algorithm of InsideTest ======================== // // By Eric Haines, 3D/Eye Inc, erich@eye.com // // This version is usually somewhat faster than the original published in // Graphics Gems IV; by turning the division for testing the X axis crossing // into a tricky multiplication test this part of the test became faster, // which had the additional effect of making the test for "both to left or // both to right" a bit slower for triangles than simply computing the // intersection each time. The main increase is in triangle testing speed, // which was about 15% faster; all other polygon complexities were pretty much // the same as before. On machines where division is very expensive (not the // case on the HP 9000 series on which I tested) this test should be much // faster overall than the old code. Your mileage may (in fact, will) vary, // depending on the machine and the test data, but in general I believe this // code is both shorter and faster. This test was inspired by unpublished // Graphics Gems submitted by Joseph Samosky and Mark Haigh-Hutchinson. // Related work by Samosky is in: // // Samosky, Joseph, "SectionView: A system for interactively specifying and // visualizing sections through three-dimensional medical image data", // M.S. Thesis, Department of Electrical Engineering and Computer Science, // Massachusetts Institute of Technology, 1993. // // Shoot a test ray along +X axis. The strategy is to compare vertex Y values // to the testing point's Y and quickly discard edges which are entirely to one // side of the test ray. Note that CONVEX and WINDING code can be added as // for the CrossingsTest() code; it is left out here for clarity. // // Input 2D polygon _pgon_ with _numverts_ number of vertices and test point // _point_, returns 1 if inside, 0 if outside. template void point_in_path_impl(PointArray &points, PathIterator &path, ResultArray &inside_flag) { uint8_t yflag1; double vtx0, vty0, vtx1, vty1; double tx, ty; double sx, sy; double x, y; size_t i; bool all_done; size_t n = safe_first_shape(points); std::vector yflag0(n); std::vector subpath_flag(n); path.rewind(0); for (i = 0; i < n; ++i) { inside_flag[i] = 0; } unsigned code = 0; do { if (code != agg::path_cmd_move_to) { code = path.vertex(&x, &y); if (code == agg::path_cmd_stop || (code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { continue; } } sx = vtx0 = vtx1 = x; sy = vty0 = vty1 = y; for (i = 0; i < n; ++i) { ty = points(i, 1); if (std::isfinite(ty)) { // get test bit for above/below X axis yflag0[i] = (vty0 >= ty); subpath_flag[i] = 0; } } do { code = path.vertex(&x, &y); // The following cases denote the beginning on a new subpath if (code == agg::path_cmd_stop || (code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { x = sx; y = sy; } else if (code == agg::path_cmd_move_to) { break; } for (i = 0; i < n; ++i) { tx = points(i, 0); ty = points(i, 1); if (!(std::isfinite(tx) && std::isfinite(ty))) { continue; } yflag1 = (vty1 >= ty); // Check if endpoints straddle (are on opposite sides) of // X axis (i.e. the Y's differ); if so, +X ray could // intersect this edge. The old test also checked whether // the endpoints are both to the right or to the left of // the test point. However, given the faster intersection // point computation used below, this test was found to be // a break-even proposition for most polygons and a loser // for triangles (where 50% or more of the edges which // survive this test will cross quadrants and so have to // have the X intersection computed anyway). I credit // Joseph Samosky with inspiring me to try dropping the // "both left or both right" part of my code. if (yflag0[i] != yflag1) { // Check intersection of pgon segment with +X ray. // Note if >= point's X; if so, the ray hits it. The // division operation is avoided for the ">=" test by // checking the sign of the first vertex wrto the test // point; idea inspired by Joseph Samosky's and Mark // Haigh-Hutchinson's different polygon inclusion // tests. if (((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) { subpath_flag[i] ^= 1; } } // Move to the next pair of vertices, retaining info as // possible. yflag0[i] = yflag1; } vtx0 = vtx1; vty0 = vty1; vtx1 = x; vty1 = y; } while (code != agg::path_cmd_stop && (code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly); all_done = true; for (i = 0; i < n; ++i) { tx = points(i, 0); ty = points(i, 1); if (!(std::isfinite(tx) && std::isfinite(ty))) { continue; } yflag1 = (vty1 >= ty); if (yflag0[i] != yflag1) { if (((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) { subpath_flag[i] = subpath_flag[i] ^ true; } } inside_flag[i] |= subpath_flag[i]; if (inside_flag[i] == 0) { all_done = false; } } if (all_done) { break; } } while (code != agg::path_cmd_stop); } template inline void points_in_path(PointArray &points, const double r, PathIterator &path, agg::trans_affine &trans, ResultArray &result) { for (auto i = 0; i < safe_first_shape(points); ++i) { result[i] = false; } if (path.total_vertices() < 3) { return; } auto trans_path = agg::conv_transform{path, trans}; auto no_nans_path = PathNanRemover{trans_path, true, path.has_codes()}; auto curved_path = agg::conv_curve{no_nans_path}; if (r != 0.0) { auto contoured_path = agg::conv_contour{curved_path}; contoured_path.width(r); point_in_path_impl(points, contoured_path, result); } else { point_in_path_impl(points, curved_path, result); } } template inline bool point_in_path( double x, double y, const double r, PathIterator &path, agg::trans_affine &trans) { py::ssize_t shape[] = {1, 2}; py::array_t points_arr(shape); *points_arr.mutable_data(0, 0) = x; *points_arr.mutable_data(0, 1) = y; auto points = points_arr.mutable_unchecked<2>(); int result[1]; result[0] = 0; points_in_path(points, r, path, trans, result); return result[0] != 0; } template inline bool point_on_path( double x, double y, const double r, PathIterator &path, agg::trans_affine &trans) { py::ssize_t shape[] = {1, 2}; py::array_t points_arr(shape); *points_arr.mutable_data(0, 0) = x; *points_arr.mutable_data(0, 1) = y; auto points = points_arr.mutable_unchecked<2>(); int result[1]; result[0] = 0; auto trans_path = agg::conv_transform{path, trans}; auto nan_removed_path = PathNanRemover{trans_path, true, path.has_codes()}; auto curved_path = agg::conv_curve{nan_removed_path}; auto stroked_path = agg::conv_stroke{curved_path}; stroked_path.width(r * 2.0); point_in_path_impl(points, stroked_path, result); return result[0] != 0; } struct extent_limits { XY start; XY end; /* minpos is the minimum positive values in the data; used by log scaling. */ XY minpos; extent_limits() : start{0,0}, end{0,0}, minpos{0,0} { reset(); } void reset() { start.x = std::numeric_limits::infinity(); start.y = std::numeric_limits::infinity(); end.x = -std::numeric_limits::infinity(); end.y = -std::numeric_limits::infinity(); minpos.x = std::numeric_limits::infinity(); minpos.y = std::numeric_limits::infinity(); } void update(double x, double y) { start.x = std::min(start.x, x); start.y = std::min(start.y, y); end.x = std::max(end.x, x); end.y = std::max(end.y, y); if (x > 0.0) { minpos.x = std::min(minpos.x, x); } if (y > 0.0) { minpos.y = std::min(minpos.y, y); } } }; template void update_path_extents(PathIterator &path, agg::trans_affine &trans, extent_limits &extents) { double x, y; unsigned code; auto tpath = agg::conv_transform{path, trans}; auto nan_removed = PathNanRemover{tpath, true, path.has_codes()}; nan_removed.rewind(0); while ((code = nan_removed.vertex(&x, &y)) != agg::path_cmd_stop) { if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { continue; } extents.update(x, y); } } template void get_path_collection_extents(agg::trans_affine &master_transform, PathGenerator &paths, TransformArray &transforms, OffsetArray &offsets, agg::trans_affine &offset_trans, extent_limits &extent) { if (offsets.size() != 0 && offsets.shape(1) != 2) { throw std::runtime_error("Offsets array must have shape (N, 2)"); } auto Npaths = paths.size(); auto Noffsets = safe_first_shape(offsets); auto N = std::max(Npaths, Noffsets); auto Ntransforms = std::min(safe_first_shape(transforms), N); agg::trans_affine trans; extent.reset(); for (auto i = 0; i < N; ++i) { typename PathGenerator::path_iterator path(paths(i % Npaths)); if (Ntransforms) { py::ssize_t ti = i % Ntransforms; trans = agg::trans_affine(transforms(ti, 0, 0), transforms(ti, 1, 0), transforms(ti, 0, 1), transforms(ti, 1, 1), transforms(ti, 0, 2), transforms(ti, 1, 2)); } else { trans = master_transform; } if (Noffsets) { double xo = offsets(i % Noffsets, 0); double yo = offsets(i % Noffsets, 1); offset_trans.transform(&xo, &yo); trans *= agg::trans_affine_translation(xo, yo); } update_path_extents(path, trans, extent); } } template void point_in_path_collection(double x, double y, double radius, agg::trans_affine &master_transform, PathGenerator &paths, TransformArray &transforms, OffsetArray &offsets, agg::trans_affine &offset_trans, bool filled, std::vector &result) { auto Npaths = paths.size(); if (Npaths == 0) { return; } auto Noffsets = safe_first_shape(offsets); auto N = std::max(Npaths, Noffsets); auto Ntransforms = std::min(safe_first_shape(transforms), N); agg::trans_affine trans; for (auto i = 0; i < N; ++i) { typename PathGenerator::path_iterator path = paths(i % Npaths); if (Ntransforms) { auto ti = i % Ntransforms; trans = agg::trans_affine(transforms(ti, 0, 0), transforms(ti, 1, 0), transforms(ti, 0, 1), transforms(ti, 1, 1), transforms(ti, 0, 2), transforms(ti, 1, 2)); trans *= master_transform; } else { trans = master_transform; } if (Noffsets) { double xo = offsets(i % Noffsets, 0); double yo = offsets(i % Noffsets, 1); offset_trans.transform(&xo, &yo); trans *= agg::trans_affine_translation(xo, yo); } if (filled) { if (point_in_path(x, y, radius, path, trans)) { result.push_back(i); } } else { if (point_on_path(x, y, radius, path, trans)) { result.push_back(i); } } } } template bool path_in_path(PathIterator1 &a, agg::trans_affine &atrans, PathIterator2 &b, agg::trans_affine &btrans) { if (a.total_vertices() < 3) { return false; } auto b_path_trans = agg::conv_transform{b, btrans}; auto b_no_nans = PathNanRemover{b_path_trans, true, b.has_codes()}; auto b_curved = agg::conv_curve{b_no_nans}; double x, y; b_curved.rewind(0); while (b_curved.vertex(&x, &y) != agg::path_cmd_stop) { if (!point_in_path(x, y, 0.0, a, atrans)) { return false; } } return true; } /** The clip_path_to_rect code here is a clean-room implementation of the Sutherland-Hodgman clipping algorithm described here: https://en.wikipedia.org/wiki/Sutherland-Hodgman_clipping_algorithm */ namespace clip_to_rect_filters { /* There are four different passes needed to create/remove vertices (one for each side of the rectangle). The differences between those passes are encapsulated in these functor classes. */ struct bisectx { double m_x; bisectx(double x) : m_x(x) { } inline XY bisect(const XY s, const XY p) const { double dx = p.x - s.x; double dy = p.y - s.y; return { m_x, s.y + dy * ((m_x - s.x) / dx), }; } }; struct xlt : public bisectx { xlt(double x) : bisectx(x) { } inline bool is_inside(const XY point) const { return point.x <= m_x; } }; struct xgt : public bisectx { xgt(double x) : bisectx(x) { } inline bool is_inside(const XY point) const { return point.x >= m_x; } }; struct bisecty { double m_y; bisecty(double y) : m_y(y) { } inline XY bisect(const XY s, const XY p) const { double dx = p.x - s.x; double dy = p.y - s.y; return { s.x + dx * ((m_y - s.y) / dy), m_y, }; } }; struct ylt : public bisecty { ylt(double y) : bisecty(y) { } inline bool is_inside(const XY point) const { return point.y <= m_y; } }; struct ygt : public bisecty { ygt(double y) : bisecty(y) { } inline bool is_inside(const XY point) const { return point.y >= m_y; } }; } template inline void clip_to_rect_one_step(const Polygon &polygon, Polygon &result, const Filter &filter) { bool sinside, pinside; result.clear(); if (polygon.size() == 0) { return; } auto s = polygon.back(); for (auto p : polygon) { sinside = filter.is_inside(s); pinside = filter.is_inside(p); if (sinside ^ pinside) { result.emplace_back(filter.bisect(s, p)); } if (pinside) { result.emplace_back(p); } s = p; } } template auto clip_path_to_rect(PathIterator &path, agg::rect_d &rect, bool inside) { rect.normalize(); auto xmin = rect.x1, xmax = rect.x2; auto ymin = rect.y1, ymax = rect.y2; if (!inside) { std::swap(xmin, xmax); std::swap(ymin, ymax); } auto curve = agg::conv_curve{path}; Polygon polygon1, polygon2; XY point; unsigned code = 0; curve.rewind(0); std::vector results; do { // Grab the next subpath and store it in polygon1 polygon1.clear(); do { if (code == agg::path_cmd_move_to) { polygon1.emplace_back(point); } code = curve.vertex(&point.x, &point.y); if (code == agg::path_cmd_stop) { break; } if (code != agg::path_cmd_move_to) { polygon1.emplace_back(point); } } while ((code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly); // The result of each step is fed into the next (note the // swapping of polygon1 and polygon2 at each step). clip_to_rect_one_step(polygon1, polygon2, clip_to_rect_filters::xlt(xmax)); clip_to_rect_one_step(polygon2, polygon1, clip_to_rect_filters::xgt(xmin)); clip_to_rect_one_step(polygon1, polygon2, clip_to_rect_filters::ylt(ymax)); clip_to_rect_one_step(polygon2, polygon1, clip_to_rect_filters::ygt(ymin)); // Empty polygons aren't very useful, so skip them if (polygon1.size()) { _finalize_polygon(results, true); results.push_back(polygon1); } } while (code != agg::path_cmd_stop); _finalize_polygon(results, true); return results; } template void affine_transform_2d(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result) { if (vertices.size() != 0 && vertices.shape(1) != 2) { throw std::runtime_error("Invalid vertices array."); } size_t n = vertices.shape(0); double x; double y; double t0; double t1; double t; for (size_t i = 0; i < n; ++i) { x = vertices(i, 0); y = vertices(i, 1); t0 = trans.sx * x; t1 = trans.shx * y; t = t0 + t1 + trans.tx; result(i, 0) = t; t0 = trans.shy * x; t1 = trans.sy * y; t = t0 + t1 + trans.ty; result(i, 1) = t; } } template void affine_transform_1d(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result) { if (vertices.shape(0) != 2) { throw std::runtime_error("Invalid vertices array."); } double x; double y; double t0; double t1; double t; x = vertices(0); y = vertices(1); t0 = trans.sx * x; t1 = trans.shx * y; t = t0 + t1 + trans.tx; result(0) = t; t0 = trans.shy * x; t1 = trans.sy * y; t = t0 + t1 + trans.ty; result(1) = t; } template int count_bboxes_overlapping_bbox(agg::rect_d &a, BBoxArray &bboxes) { agg::rect_d b; int count = 0; if (a.x2 < a.x1) { std::swap(a.x1, a.x2); } if (a.y2 < a.y1) { std::swap(a.y1, a.y2); } size_t num_bboxes = safe_first_shape(bboxes); for (size_t i = 0; i < num_bboxes; ++i) { b = agg::rect_d(bboxes(i, 0, 0), bboxes(i, 0, 1), bboxes(i, 1, 0), bboxes(i, 1, 1)); if (b.x2 < b.x1) { std::swap(b.x1, b.x2); } if (b.y2 < b.y1) { std::swap(b.y1, b.y2); } if (!((b.x2 <= a.x1) || (b.y2 <= a.y1) || (b.x1 >= a.x2) || (b.y1 >= a.y2))) { ++count; } } return count; } inline bool isclose(double a, double b) { // relative and absolute tolerance values are chosen empirically // it looks the atol value matters here because of round-off errors const double rtol = 1e-10; const double atol = 1e-13; // as per python's math.isclose return fabs(a-b) <= fmax(rtol * fmax(fabs(a), fabs(b)), atol); } inline bool segments_intersect(const double &x1, const double &y1, const double &x2, const double &y2, const double &x3, const double &y3, const double &x4, const double &y4) { // determinant double den = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1)); // If den == 0 we have two possibilities: if (isclose(den, 0.0)) { double t_area = (x2*y3 - x3*y2) - x1*(y3 - y2) + y1*(x3 - x2); // 1 - If the area of the triangle made by the 3 first points (2 from the first segment // plus one from the second) is zero, they are collinear if (isclose(t_area, 0.0)) { if (x1 == x2 && x2 == x3) { // segments have infinite slope (vertical lines) // and lie on the same line return (fmin(y1, y2) <= fmin(y3, y4) && fmin(y3, y4) <= fmax(y1, y2)) || (fmin(y3, y4) <= fmin(y1, y2) && fmin(y1, y2) <= fmax(y3, y4)); } else { return (fmin(x1, x2) <= fmin(x3, x4) && fmin(x3, x4) <= fmax(x1, x2)) || (fmin(x3, x4) <= fmin(x1, x2) && fmin(x1, x2) <= fmax(x3, x4)); } } // 2 - If t_area is not zero, the segments are parallel, but not collinear else { return false; } } const double n1 = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3)); const double n2 = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3)); const double u1 = n1 / den; const double u2 = n2 / den; return ((u1 > 0.0 || isclose(u1, 0.0)) && (u1 < 1.0 || isclose(u1, 1.0)) && (u2 > 0.0 || isclose(u2, 0.0)) && (u2 < 1.0 || isclose(u2, 1.0))); } template bool path_intersects_path(PathIterator1 &p1, PathIterator2 &p2) { if (p1.total_vertices() < 2 || p2.total_vertices() < 2) { return false; } auto n1 = PathNanRemover{p1, true, p1.has_codes()}, n2 = PathNanRemover{p2, true, p2.has_codes()}; auto c1 = agg::conv_curve{n1}, c2 = agg::conv_curve{n2}; double x11, y11, x12, y12; double x21, y21, x22, y22; c1.vertex(&x11, &y11); while (c1.vertex(&x12, &y12) != agg::path_cmd_stop) { // if the segment in path 1 is (almost) 0 length, skip to next vertex if ((isclose((x11 - x12) * (x11 - x12) + (y11 - y12) * (y11 - y12), 0))){ continue; } c2.rewind(0); c2.vertex(&x21, &y21); while (c2.vertex(&x22, &y22) != agg::path_cmd_stop) { // if the segment in path 2 is (almost) 0 length, skip to next vertex if ((isclose((x21 - x22) * (x21 - x22) + (y21 - y22) * (y21 - y22), 0))){ continue; } if (segments_intersect(x11, y11, x12, y12, x21, y21, x22, y22)) { return true; } x21 = x22; y21 = y22; } x11 = x12; y11 = y12; } return false; } // returns whether the segment from (x1,y1) to (x2,y2) // intersects the rectangle centered at (cx,cy) with size (w,h) // see doc/segment_intersects_rectangle.svg for a more detailed explanation inline bool segment_intersects_rectangle(double x1, double y1, double x2, double y2, double cx, double cy, double w, double h) { return fabs(x1 + x2 - 2.0 * cx) < fabs(x1 - x2) + w && fabs(y1 + y2 - 2.0 * cy) < fabs(y1 - y2) + h && 2.0 * fabs((x1 - cx) * (y1 - y2) - (y1 - cy) * (x1 - x2)) < w * fabs(y1 - y2) + h * fabs(x1 - x2); } template bool path_intersects_rectangle(PathIterator &path, double rect_x1, double rect_y1, double rect_x2, double rect_y2, bool filled) { if (path.total_vertices() == 0) { return false; } auto no_nans = PathNanRemover{path, true, path.has_codes()}; auto curve = agg::conv_curve{no_nans}; double cx = (rect_x1 + rect_x2) * 0.5, cy = (rect_y1 + rect_y2) * 0.5; double w = fabs(rect_x1 - rect_x2), h = fabs(rect_y1 - rect_y2); double x1, y1, x2, y2; curve.vertex(&x1, &y1); if (2.0 * fabs(x1 - cx) <= w && 2.0 * fabs(y1 - cy) <= h) { return true; } while (curve.vertex(&x2, &y2) != agg::path_cmd_stop) { if (segment_intersects_rectangle(x1, y1, x2, y2, cx, cy, w, h)) { return true; } x1 = x2; y1 = y2; } if (filled) { agg::trans_affine trans; if (point_in_path(cx, cy, 0.0, path, trans)) { return true; } } return false; } template void convert_path_to_polygons(PathIterator &path, agg::trans_affine &trans, double width, double height, bool closed_only, std::vector &result) { bool do_clip = width != 0.0 && height != 0.0; bool simplify = path.should_simplify(); auto tpath = agg::conv_transform{path, trans}; auto nan_removed = PathNanRemover{tpath, true, path.has_codes()}; auto clipped = PathClipper(nan_removed, do_clip, width, height); auto simplified = PathSimplifier{clipped, simplify, path.simplify_threshold()}; auto curve = agg::conv_curve{simplified}; Polygon *polygon = &result.emplace_back(); double x, y; unsigned code; while ((code = curve.vertex(&x, &y)) != agg::path_cmd_stop) { if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { _finalize_polygon(result, true); polygon = &result.emplace_back(); } else { if (code == agg::path_cmd_move_to) { _finalize_polygon(result, closed_only); polygon = &result.emplace_back(); } polygon->emplace_back(x, y); } } _finalize_polygon(result, closed_only); } template void __cleanup_path(VertexSource &source, std::vector &vertices, std::vector &codes) { unsigned code; double x, y; do { code = source.vertex(&x, &y); vertices.push_back(x); vertices.push_back(y); codes.push_back(static_cast(code)); } while (code != agg::path_cmd_stop); } template void cleanup_path(PathIterator &path, agg::trans_affine &trans, bool remove_nans, bool do_clip, const agg::rect_base &rect, e_snap_mode snap_mode, double stroke_width, bool do_simplify, bool return_curves, SketchParams sketch_params, std::vector &vertices, std::vector &codes) { auto tpath = agg::conv_transform{path, trans}; auto nan_removed = PathNanRemover{tpath, remove_nans, path.has_codes()}; auto clipped = PathClipper{nan_removed, do_clip, rect}; auto snapped = PathSnapper{ clipped, snap_mode, path.total_vertices(), stroke_width}; auto simplified = PathSimplifier{snapped, do_simplify, path.simplify_threshold()}; vertices.reserve(path.total_vertices() * 2); codes.reserve(path.total_vertices()); if (return_curves && sketch_params.scale == 0.0) { __cleanup_path(simplified, vertices, codes); } else { auto curve = agg::conv_curve{simplified}; auto sketch = Sketch{ curve, sketch_params.scale, sketch_params.length, sketch_params.randomness}; __cleanup_path(sketch, vertices, codes); } } void quad2cubic(double x0, double y0, double x1, double y1, double x2, double y2, std::array &outx, std::array &outy) { std::get<0>(outx) = x0 + 2./3. * (x1 - x0); std::get<0>(outy) = y0 + 2./3. * (y1 - y0); std::get<1>(outx) = std::get<0>(outx) + 1./3. * (x2 - x0); std::get<1>(outy) = std::get<0>(outy) + 1./3. * (y2 - y0); std::get<2>(outx) = x2; std::get<2>(outy) = y2; } void __add_number(double val, char format_code, int precision, std::string& buffer) { char *str = PyOS_double_to_string( val, format_code, precision, Py_DTSF_ADD_DOT_0, nullptr); // Delete trailing zeros and decimal point char *c = str + strlen(str) - 1; // Start at last character. // Rewind through all the zeros and, if present, the trailing decimal // point. Py_DTSF_ADD_DOT_0 ensures we won't go past the start of str. while (*c == '0') { --c; } if (*c == '.') { --c; } try { buffer.append(str, c + 1); } catch (std::bad_alloc& e) { PyMem_Free(str); throw e; } PyMem_Free(str); } template bool __convert_to_string(PathIterator &path, int precision, const std::array &codes, bool postfix, std::string& buffer) { const char format_code = 'f'; std::array x; std::array y; double last_x = 0.0; double last_y = 0.0; unsigned code; while ((code = path.vertex(&std::get<0>(x), &std::get<0>(y))) != agg::path_cmd_stop) { if (code == CLOSEPOLY) { buffer += std::get<4>(codes); } else if (code < 5) { size_t size = NUM_VERTICES[code]; for (size_t i = 1; i < size; ++i) { unsigned subcode = path.vertex(&x.at(i), &y.at(i)); if (subcode != code) { return false; } } /* For formats that don't support quad curves, convert to cubic curves */ if (code == CURVE3 && codes[code - 1][0] == '\0') { quad2cubic(last_x, last_y, x.at(0), y.at(0), x.at(1), y.at(1), x, y); code++; size = 3; } if (!postfix) { buffer += codes.at(code - 1); buffer += ' '; } for (size_t i = 0; i < size; ++i) { __add_number(x.at(i), format_code, precision, buffer); buffer += ' '; __add_number(y.at(i), format_code, precision, buffer); buffer += ' '; } if (postfix) { buffer += codes.at(code - 1); } last_x = x.at(size - 1); last_y = y.at(size - 1); } else { // Unknown code value return false; } buffer += '\n'; } return true; } template bool convert_to_string(PathIterator &path, agg::trans_affine &trans, agg::rect_d &clip_rect, bool simplify, SketchParams sketch_params, int precision, const std::array &codes, bool postfix, std::string& buffer) { bool do_clip = (clip_rect.x1 < clip_rect.x2 && clip_rect.y1 < clip_rect.y2); auto tpath = agg::conv_transform{path, trans}; auto nan_removed = PathNanRemover{tpath, true, path.has_codes()}; auto clipped = PathClipper{nan_removed, do_clip, clip_rect}; auto simplified = PathSimplifier{clipped, simplify, path.simplify_threshold()}; size_t buffersize = (size_t) path.total_vertices() * (precision + 5) * 4; if (buffersize == 0) { return true; } if (sketch_params.scale != 0.0) { buffersize *= 10; } buffer.reserve(buffersize); if (sketch_params.scale == 0.0) { return __convert_to_string(simplified, precision, codes, postfix, buffer); } else { auto curve = agg::conv_curve{simplified}; auto sketch = Sketch{ curve, sketch_params.scale, sketch_params.length, sketch_params.randomness}; return __convert_to_string(sketch, precision, codes, postfix, buffer); } } template bool is_sorted_and_has_non_nan(py::array_t array) { auto size = array.shape(0); using limits = std::numeric_limits; T last = limits::has_infinity ? -limits::infinity() : limits::min(); bool found_non_nan = false; for (auto i = 0; i < size; ++i) { T current = *array.data(i); // The following tests !isnan(current), but also works for integral // types. (The isnan(IntegralType) overload is absent on MSVC.) if (current == current) { found_non_nan = true; if (current < last) { return false; } last = current; } } return found_non_nan; }; #endif